- Mgs Rising Bles-01750 Modded Save Money
- Mgs Rising Bles-01750 Modded Save Pc
- Mgs Rising Bles-01750 Modded Save 1
Advertisement
Revengeance and Very Hard modesAt the title screen, press Up(2), Down(2), Left, Right, Left, Right, B, A to unlock the Revengeance and Very Hard difficulties. If you entered the code correctly, you will hear a sound effect and comment from Raiden. Alternately, successfully complete the game on the Hard difficulty to unlock the Very Hard difficulty. Successfully complete the game on the Very Hard difficulty to unlock the Revengeance difficulty.
UnlockablesSuccessfully complete the indicated task to unlock the corresponding bonus:
Weapons
- Armor Breaker: Collect all ID Chips (Left Arms). It has a random chance to destroy an enemy's armor.
- High-Frequency Long Sword: Rank first in all VR Missions.
- High-Frequency Machete: Collect 10 Data Storage items.
- High-Frequency Murasama Blade: Successfully complete the game on any difficulty.
- High-Frequency Wooden Sword: Discover all four soldiers in cardboard boxes. It will randomly make Cyborgs disappear when struck -- and counts as a nonlethal defeat.
- Stun Blade: Collect all Data Storage items. It has a random chance to stun.
- Unique Weapon - Pincer Blades: Successfully complete File R-04: Hostile Takeover on any difficulty.
- Unique Weapon - Pole-Arm: Successfully complete File R-01: Coup d’État on any difficulty.
- Unique Weapon - Tactical Sai 'Dystopia': Successfully complete File R-03: Mile High on any difficulty.
Outfits
- Custom Cyborg Body (Blue): Successfully complete 50% of the VR Missions. It increases defense, but decreases strength.
- Custom Cyborg Body (Desperado Ver.): Successfully complete File R-04: Hostile Takeover on any difficulty.
- Custom Cyborg Body (Red): Successfully complete 30% of the VR Missions. It increases strength, but decreases defense.
- Custom Cyborg Body (Yellow): Successfully complete all VR Missions. It increases defense, Blade mode meter energy use, and resupply.
- Gray Fox/Cyborg Ninja: DLC/Pre-order bonus.
- Mariachi: Successfully complete File R-02: Research Facility on any difficulty.
- MGS4 Body: DLC/Pre-order bonus.
- Standard Body: Successfully complete game on the Hard or higher difficulty.
- Suit: Successfully complete File R-00: Guard Duty on the Very Hard difficulty.
Wigs
- Blade Mode Wig: Successfully complete the game on the Hard or higher difficulty, and collect all ID Chips (Left Arms). In Blade mode, you will cut through armored enemies.
- Infinite Wig A: Successfully complete the game on the Normal or higher difficulty, and collect at least 10 ID Chips (Left Arms). It gives unlimited sub-weapon ammo.
- Infinite Wig B: Successfully complete the game on the Normal or higher difficulty, and collect at least 20 ID Chips (Left Arms). It gives unlimited fuel-cell energy.
Successfully complete the indicated task to unlock the corresponding title:
- Battle Tested: Successfully complete the game on the Normal or higher difficulty after being detected on at least 50 occasions.
- Cyclone: Successfully complete the game on the Very Hard difficulty in under three hours without dying.
- Divine Wind: Successfully complete the game on the Revengeance difficulty in under three hours without dying.
- Gale Force: Successfully complete the game on the Hard difficulty in under four hours without dying.
- Hard Worker: Obtain a rating in every Ranked Battle, including optional and hidden fights.
- Jack the Ripper: Perform at least 1,000 slices on the enemies in Blade mode.
- Light Breeze: Successfully complete the game on the Easy difficulty in under five hours without dying.
- Light Drizzle: Successfully complete the game on the Normal or higher difficulty in 12 hours or more.
- Lightning Bolt: Obtain an overall 'B' or higher rank on all difficulties.
- Lightning Speed: Successfully complete the game in under two hours.
- Massive Deterrent: Successfully complete the game on the Normal or higher difficulty without killing a Cyborg, Armored Cyborg, or Cyborg Berserker.
- Mr. One Percent: Earn at least 300,000 BP during a playthrough on the Normal or higher difficulty.
- Naked and Unloved: Successfully complete the game on the Hard or higher difficulty without upgrading Raiden's Life or Fuel Cell capacity.
- Ninja: Eliminate 50 or more enemies with Ninja Kills during a playthrough on the Normal or higher difficulty.
- Passing Rain: Successfully complete the game on the Normal or higher difficulty in under eight hours.
- Precision Machine: Cleanly sever at least 30 of all type of body parts without destroying them in Blade mode during a playthrough.
- Rain Shower: Successfully complete the game in 10 hours or more, with 10 deaths or more, and use over 20 Life recovery items.
- Samurai: Successfully complete the game on the Normal or higher difficulty while only using the High-Frequency Blade as Raiden's primary weapon.
- Strong Wind: Successfully complete the game on the Normal difficulty in under four hours without dying.
- Sworn to Secrecy: Successfully complete the game on the Normal or higher difficulty with fewer than 35 detections.
- Thunder God (Master Of Thunder): Obtain an overall 'S' rank for all chapters on all difficulties.
- Thunderstorm: Successfully complete the game on the Hard or higher difficulty without dying or using Repair Nanopaste.
Save the game, then load your saved game to reset all enemies and item chests in the area, while Raiden's BP remains the same. To earn the most BP, find an area with item chests containing large Holo-Chips. Then, save the game using the Codec, and restart from the previous checkpoint.
In File R-01: Coup d’État, proceed until reaching the area with the Ferris Wheel. On top of one of the roofs in this area is an item chest with a large Holo-Chip, worth 5,000 BP. Collect the Holo-Chip, then save the game by calling Courtney on the Codec, and restart from the previous checkpoint to get the large Holo-Chip to appear again. Repeat this process as many times as desired.
In File R-02: Research Facility, after fighting the Mastiff UGs early in the mission, you will drop down into a lower level of the sewers filled with Tripods. Kill the Tripods, then backtrack to where Raiden originally dropped down to fight a secret Humanoid Tripod that will only spawn when you defeat every tripod in the area. After defeating the Humanoid Tripod, it will randomly drop two large Holo-Chips, worth 5,000 BP each. Collect the Holo-Chips, then save the game, and restart from the previous checkpoint. Repeat this process as many times as desired. If you Ninja Run, you can get 10,000 BP or more approximately every minute.
Collect all items from boxes in any area, then press Back, and choose the 'Customization' option. Exit the customization screen, and all item boxes will be reset, allowing you to collect items from them again. Repeat this as many times as desired.
VR Mission terminal locationsSearch the indicated locations to find all 20 VR Mission terminals:
File R-01: Coup d’État
- 1. After your first encounter with a Mule Gekko, a terminal will be in front of you after opening the next door.
- 2. Immediately after the first helicopter attack, there will be an EMP grenade to the left as you enter the area. A terminal is on a ledge directly above the grenade.
- 3. In the next destroyed building, go to the far right, and around the corner to the left is a small room under the stairs, which contains a terminal.
- 4. As you leave the main factory room area, go down the spiral stairs to find a terminal.
File R-02: Research Facility
- 5. In the sewers, there is a section where you will be prompted to sneak around some Mastiffs. When you reach the ground level, there is a door you can slice open, which leads to a terminal.
- 6. When you reach the room with two generators, there is a terminal is in the corner.
- 7. Towards the end, you will enter a small room where the Doktor will talk to you. There is a terminal near this area in the corner.
File R-03: Mile High
- 8. Shortly after the street fights, you will reach a wide open area. Behind the dividers is a terminal; it is to the left as you enter the large area.
- 9. There is a terminal behind some glass partitions in the goal building you first enter. Once inside the building, take the elevators up, and the partitions are to the left.
- 10. Once you reach the rooftops, on the first mail roof, there is a middle area with two large pipes. Jump over them to find a terminal.
- 11. During the underground rail section with the Mastiffs, on the final platform with the door, drop off. Then, stay along the wall, and go back the way you came to find a terminal.
- 12. As soon as you reach the surface again, a terminal will be in the final room before you go outside.
File R-04: Hostile Takeover
- 13. A terminal is near the beginning, after the first few battles. It is located at the end of the hall, on top behind some glass in a display.
- 14. After using the elevators, turn left, and then immediately turn right into the room. A terminal is in the corner to your immediate right.
- 15. When you come across a security station, go straight towards the electrical panels. A terminal will be right in front of you, at the end of the hall in a small room.
- 16. After you use the freight lift to reach the top, as you exit this area or reach the main path, there are three large crates. A terminal is behind them.
- 17. During the Sundancer chase, there is a terminal on the bottom floor, on the right.
File R-05: Escape From Denver
- 18. When you reach the end area, the door to the railway will open, and there will be an enemy inside. Near the back of this location is a terminal.
File R-07: Assassination Attempt
- 19. When the mission begins, there is a ledge behind you that you can run up. The terminal is located near the right edge of the ledge.
- 20. The final terminal is in the hangar, on the right side. When you enter the hangar, follow the right wall to reach the terminal.
Advertisement
Soldiers in cardboard boxes locationsSearch the indicated locations to find all four soldiers hidden in cardboard boxes and get the 'Peekaboo' achievement:
1. In File R-01: Coup d’État in the main factory room, there are a series of crates around the gun camera column near the door used to exit the area. Drop down into the crates, and there will be a spotlight shining onto a crate. Destroy this cardboard box to find the soldier.
2. In File R-02: Research Facility, after the room with the two generators, and while in the sewer area where Wolf tells you he found the entrance, there is a door you can slice open. The cardboard box is inside.
3. In File R-03: Mile High, after the Mule mech battle in an office, you will reach a hall. The cardboard box is to the left.
4. In File R-04: Hostile Takeover, you will eventually use a cargo lift to reach the top of the building (there is a heavy commander battle approximately halfway up). After reaching the top, Ninja Dash through the small opening at the top of the right crates to a small hall. The cardboard box is around some crates.
Search the indicated locations to find all four civilians. Rescue all four civilians by stealth killing the threatening enemies first, and then distracting other enemies while the civilian escapes to get the 'Humanitarian Assistance' achievement.
1. In File R-01: Coup d’État, as you exit the first house, there is a civilian down and to the right. If they see you coming, they will shoot the civilian first. If he dies, reload the checkpoint.
2. In File R-01: Coup d’État, after the first helicopter attack, use the EMP grenade found in this area to ensure the civilian does not get killed.
3. In File R-03: Mile High, when you reach the rooftop section, you will eventually jump to another building that initiates a cutscene with a civilian. Use an EMP grenade to ensure the civilian does not get killed.
4. In File R-05: Escape From Denver, as you reach the street, there will be a civilian and Left Arm commander along with some regular enemies and a GARD. You must neutralize the enemies while drawing the GARD away so the civilian can escape.
Throughout the game, you will come across commanding enemy officers. You can obtain their left arm (ID Chip) as a collectible by entering Blade mode while in combat with them, and carefully slicing off their left arm. If you simply kill them, you will not receive their left arm. You can identify the correct officers by using Augmented Vision. Collect all enemy officers' left arms (ID Chips) to get the 'A Big Fan Of Lefties' achievement. All 30 officers can be found in the following locations:
File R-01: Coup d’État
- 1. After the first helicopter attack, you will enter an area where you find an EMP grenade in a box to the left. Return to this location after you reach the door at the end of this area to find the officer.
- 2. There is an officer in the next area. Use Augmented Vision to identify him.
- 3. In the same area where you obtained the previous left arm, there is another officer in the far back area, by the door.
- 4. There is an officer in the main factory room. However, you must first trigger the alarm to make him appear. As the enemies attack, use Augmented Vision to identify the officer.
File R-02: Research Facility
- 5. Shortly after you come across the brains, there will be a battle in the last room. One of these enemies is an officer.
- 6. One of the incapacitated soldiers is an officer.
- 7. When you are exiting the area with the GARD, there is an officer around the corner and to the left.
File R-03: Mile High
- 8. When you are first attacked by the police, enable Augmented Vision to identify an officer.
- 9. After the street battles, when you get to the wide open area, there is an officer to the left.
- 10. After the Mule mech battle, there is an officer around the hall. When you go right, one of the enemies you encounter is an officer.
- 11. When you go outside to the roofs, there is an officer in the first group of enemies you fight.
- 12. When you are on the rooftops, you will eventually jump to a building, and a scene with a citizen will begin. One of the enemies in this area is an officer.
- 13. After the underground railway section, you will return to the surface, and there will be an officer in the first battle.
- 14. During the next battle, the enemy standing at the top of the stairs is an officer.
- 15. During the next battle, the enemy standing on the left platform is an officer.
File R-04: Hostile Takeover
- 16. There is an officer in the first battle.
- 17. There is an officer in the retaliation attack, after you try to use the elevators.
- 18. Destroy the first two electrical panels without being spotted, and an officer will spawn.
- 19. There is an officer to the left of the security station you come across after using the elevators.
- 20. The medium cyborg at the pagoda in the first battle is an officer.
- 21. During the next battle in the Japanese gardens, there is an officer.
- 22. There is an officer near the freight lift.
- 23. There is a Heavy Cyborg officer on the freight elevator ride up during the second part.
File R-05: Escape From Denver
- 24. There is an officer in the first battle.
- 25. In the fountain area, the main heavy enemy in this battle is an officer.
- 26. When you arrive at the street, there will be an officer with some regular enemies and a GARD. There is also a citizen in this area.
File R-07: Assassination Attempt
- 27. There is an officer at the entrance gate.
- 28. After the entrance gate, there is an officer in the main area.
- 29. There is a heavy officer inside the hanger.
- 30. The final officer is outside and to the left of the hanger.
Search the indicated locations to find all collectibles in the game:
File R-00: Guard Duty
File R-01: Coup d’État
File R-02: Research Facility
File R-03: Mile High
File R-04: Hostile Takeover
File R-05: Escape From Denver
File R-07: Assassination Attempt
Slicing off clothesDuring the VR training tutorial, Raiden can practice slices on cardboard cutouts of enemies holding a female hostage. If you cut the hostage's shirt just right, your attack will remove her clothes.
In Denver, enroute to the World Marshal corporation's headquarters, you can find a pinup poster covered in police tape. You can slice off the tape to reveal the full picture.
Rescue the civilian hostages from the soldiers, then chase after then. Perform a slice in Blade mode to remove the civilian's clothes.
Special Tripod formationLeave the last wave of Tripods alone for twenty seconds in VR Mission 05, and they will make a 'P' formation.
Cats Easter EggAt the start of File R-01: Coup d’État, you can find a cat on the beach. When you try to slice it, the cat will do backflips and avoid all your attacks.
During the cutscene just before the Monsoon Boss battle, the perspective of the player will be in first person view. If you look to your right, after awhile the PMC soldier will begin playing with a cat.
Giant watermelon Easter EggDuring the VR training tutorial, Raiden will enter a large area with carts of watermelons. Slice the watermelons in this area, and a giant will appear in one of the corners.
Solid Snake Easter EggCall Kevin on the codec as File R-01: Coup d'État begins. Then, complete the first enemy battle, and enter the building. Talk with Boris, then call Kevin again. Raiden will get into a conversation about his past, and how he earned his current title. Once this conversation ends, call Kevin once more on the codec to hear about Solid Snake. The following is the transcript of the codec conversation:
Kevin: So Raiden, who was this that told you to find your own name? Before you stopped going by 'Jack'?
Raiden: The one and only Solid Snake. Hero of Outer Heaven, Zanzibarland, Shadow Moses, the list goes on.
Kevin: Right, right — guy's a legend. I forgot you knew him so well.
Raiden: Yeah. He saved my ass at Big Shell.. Not to mention a few times after that.. I've lost count. In terms of pure combat ability, he's one of the greatest soldiers I've ever seen. But it's not only that.. He knows what's right, and he just gets it done. Period. No one can stop him. I've learned a lot from him.. He'd kill me if he heard me talking about him like this.
Kevin: Wow, I didn't know you were such a fanboy. I thought you were gonna start crying there for a sec.
Raiden: Very funny, Kev.
Kevin: Seriously though, did Snake know he had a stalker?
Raiden: [Annnoyed sigh]
Kevin: Hey, relax! I'm only ribbin' you. I just wish I got to meet the guy, you know?
Raiden: I know.
Kevin: ..You're no fun.
While in a sewer, Raiden will encounter an enemy accompanied with a small boy. During the intermission sequence, the boy will shout 'A ninja?! Cowabunga!,' then say 'Go ninja, go ninja, go' to Raiden. This is a reference to Vanilla Ice's 'Ninja Rap' song from Teenage Mutant Ninja Turtles 2: The Secret Of The Ooze.
AchievementsAccomplish the indicated achievement to get the corresponding number of Gamerscore points:
- File R-00: Status - Closed (15 points): Complete File R-00: Guard Duty.
- File R-01: Status - Closed (15 points): Complete File R-01: Coup d'État.
- File R-02: Status - Closed (15 points): Complete File R-02: Research Facility.
- File R-03: Status - Closed (15 points): Complete File R-03: Mile High.
- File R-04: Status - Closed (15 points): Complete File R-04: Hostile Takeover.
- File R-05: Status - Closed (15 points): Complete File R-05: Escape From Denver.
- File R-06: Status - Closed (15 points): Complete File R-06: Badlands Showdown.
- File R-07: Status - Closed (15 points): Complete File R-07: Assassination Attempt.
- Becoming a Lightning God (50 points): Complete story mode on Revengeance difficulty with all S rankings.
- Steel Tail (15 points): Cut off Metal Gear RAY's metal tail during File R-00.
- No Flash Photography! (15 points): Destroy all the Gun Cameras in File R-01.
- Dwarf Raiden (15 points): Incapacitate all the soldiers in File R-02 using a Dwarf Gekko.
- A Walk in the Dark (15 points): Complete the sewer sequence in File R-03 without using AR Mode.
- Menace to Society (5 points): Cut off the finial at the top of the pagoda in File R-04.
- Great Escape (20 points): Complete File R-05 in less than 7 minutes.
- Surprise Attack! (20 points): Arrive at the objective in File R-07 without being spotted.
- Anti-Cyborg Sentiment (5 points): Destroy a total of 100 Cyborgs during story mode.
- The Bigger They Are.. (10 points): Destroy a total of 100 Custom Cyborgs during story mode.
- Demilitarized Zone (15 points): Destroy a total of 100 Heavily Armed Cyborgs during story mode.
- Herpetophobia (20 points): Destroy a total of 10 Gekkos during story mode.
- Silverback (15 points): Destroy a total of 10 Mastiffs during story mode.
- Extinction Level Event (20 points): Destroy a total of 10 Raptors during story mode.
- Pond Scum (20 points): Destroy a total of 5 Vodomjerka during story mode.
- Wolf Hunter (20 points): Destroy a total of 10 Fenrirs during story mode.
- Slider Strike (15 points): Destroy a total of 10 Sliders during story mode.
- Jumping the Shark (20 points): Destroy a total of 10 Hammerheads during story mode.
- Looking Out for the Little Guys (5 points): Destroy a total of 30 Dwarf Gekkos during story mode.
- Tearing Away the Disguise (20 points): Destroy all of the humanoid Dwarf Gekkos during story mode.
- Datsu Right (15 points): Successfully complete 50 Zandatsus during story mode.
- What Doesn't Kill You.. (20 points): In story mode, successfully parry 10 attacks in a row in one minute or less.
- Assassin Behind Closed Doors (15 points): Successfully complete 30 Ninja Kills during story mode.
- You Don't Run from Chance (15 points): Successfully complete 50 Executions during story mode.
- A Lover, Not a Fighter (20 points): Successfully complete 10 No Kill battles during story mode.
- Assault with a Deadly Weapon (20 points): Dismember three enemies during Blade Mode with a single attack.
- Rip 'Em Apart! (15 points): In story mode, kill 100 enemies by cutting them.
- Love at First Sight (15 points): While remotely operating a Dwarf Gekko in story mode, find and communicate with all Dwarf Gekkos.
- Ich Liebe Kapitalismus! (20 points): Acquire all customization items.
- A Big Fan of Lefties (20 points): Acquire all enemy officers' left arms.
- Amateur Radio Operator (50 points): Listen to most of the codec conversations.
- Peekaboo (20 points): Discover all of the soldiers hidden in cardboard boxes.
- Data Mining (20 points): Acquire all data storage devices.
- Humanitarian Assistance (25 points): Rescue all the civilians.
- Analysis Complete (20 points): Unlock every VR Mission.
- VR Master (30 points): Complete every VR Mission.
- Virtually a God (50 points): Set the highest score on every VR Mission.
Additionally, there are five secret achievements:
- Prodigal Murderer (30 points): Defeat Mistral without taking any damage on Hard difficulty or above.
- Genius Destroyer (30 points): Defeat Monsoon without taking any damage on Hard difficulty or above.
- Truly Human (30 points): Defeat Sundowner without taking any damage on Hard difficulty or above.
- Chosen by History (30 points): Defeat Samuel without taking any damage on Hard difficulty or above.
- The Politics of Silencing Foes (30 points): Defeat Sen. Armstrong without taking any damage on Hard difficulty or above.
The following achievements require the 'VR Missions Expansion' bonus downloadable content:
- DL-VR Master (20 points): Complete every DL-VR Mission.
- Hero of the Metaverse (90 points): Set the highest score on every DL-VR Mission.
The following achievements require the 'Jetstream' bonus downloadable content:
- Student (10 points): Collect 50 stars.
- DL-Story-01: Status - Closed (15 points): Complete DL-Story-01: Jetstream.
- You're Hired (20 points): Defeat Sen. Armstrong without taking any damage on Hard difficulty or above.
- Master of the Wind (50 points): Complete DL-Story-01: Jetstream on Revengeance difficulty in one hour or less.
- Draw, Pardner! (15 points): Defeat 100 enemies in DL-Story-01: Jetstream's Story Mode using Quick Draw.
The following achievements require the 'Blade Wolf's Side Story' bonus downloadable content:
- DL-Story-02: Status - Closed (15 points): Complete DL-Story-02: Blade Wolf.
- Wolf's Pride (20 points): Defeat Khamsin without taking any damage on Hard difficulty or above.
- Fangs of Fury (50 points): Complete DL-Story-02: Blade Wolf on Revengeance difficulty in one hour or less.
- Predatory Instincts (15 points): Defeat 30 enemies in DL-Story-02: Blade Wolf via Hunt Kills.
(Redirected from XBox 2)
Left: Original model Xbox 360 Premium (2005) Center: Redesigned slim model Xbox 360 S (2010) Right: Latest model Xbox 360 E (2013) | |
Developer | Microsoft |
---|---|
Manufacturer | Flextronics, Wistron, Celestica, Foxconn[1][2] |
Product family | Xbox |
Type | Home video game console |
Generation | Seventh generation |
Release date |
|
Lifespan | 2005–2016 |
Discontinued |
|
Units sold | Worldwide: 84 million (as of June 9, 2014)[7] (details) |
Media | DVD, CD, digital distribution Add-on:HD DVD(discontinued) |
Operating system | Xbox 360 system software |
CPU | 3.2 GHzPowerPC Tri-Core Xenon |
Memory | 512 MB of GDDR3 RAM clocked at 700 MHz |
Storage |
|
Display |
|
Graphics | 500 MHz ATIXenos |
Sound |
|
Controller input |
|
Connectivity | Original models 2.4 GHz wireless, 3 × USB 2.0, IR receiver, 100 Mbit/s Ethernet 2.4 GHz wireless, 4 × USB 2.0, IR receiver, 100 Mbit/s Ethernet, Wifi 802.11b/g/n, AUX port, HDMI portAdd-on: Wifi 802.11a/b/g, Wifi 802.11a/b/g/n[11] Revised 'S' models 2.4 GHz wireless, 5 × USB 2.0, Digital Optical audio out, IR receiver, 100 Mbit/s Ethernet, Wifi 802.11b/g/n, AUX port, HDMI port Revised 'E' models |
Online services | Xbox Live |
Best-selling game | Kinect Adventures!(24 million as pack-in game for Kinect)[12][13] |
Backward compatibility | 461 original Xbox games[14][15](requires hard drive and the latest update) |
Predecessor | Xbox |
Successor | Xbox One |
Website | xbox.com/en-US/xbox-360/ |
The Xbox 360 is a home video game console developed by Microsoft. As the successor to the original Xbox, it is the second console in the Xbox series. It competed with Sony's PlayStation 3 and Nintendo's Wii as part of the seventh generation of video game consoles. It was officially unveiled on MTV on May 12, 2005, with detailed launch and game information announced later that month at the 2005 Electronic Entertainment Expo.
The Xbox 360 features an online service, Xbox Live, which was expanded from its previous iteration on the original Xbox and received regular updates during the console's lifetime. Available in free and subscription-based varieties, Xbox Live allows users to: play games online; download games (through Xbox Live Arcade) and game demos; purchase and stream music, television programs, and films through the Xbox Music and Xbox Video portals; and access third-party content services through media streaming applications. In addition to online multimedia features, it allows users to stream media from local PCs. Several peripherals have been released, including wireless controllers, expanded hard drive storage, and the Kinectmotion sensing camera. The release of these additional services and peripherals helped the Xbox brand grow from gaming-only to encompassing all multimedia, turning it into a hub for living-room computing entertainment.[16][17][18][19][20]
Launched worldwide across 2005–2006, the Xbox 360 was initially in short supply in many regions, including North America and Europe. The earliest versions of the console suffered from a high failure rate, indicated by the so-called 'Red Ring of Death', necessitating an extension of the device's warranty period. Microsoft released two redesigned models of the console: the Xbox 360 S in 2010,[21] and the Xbox 360 E in 2013.[22] As of June 2014, 84 million Xbox 360 consoles have been sold worldwide, making it the sixth-highest-selling home video game console in history, and the highest-selling console made by an American company. Although not the best-selling console of its generation, the Xbox 360 was deemed by TechRadar to be the most influential through its emphasis on digital media distribution and multiplayer gaming on Xbox Live.[20][23]
The Xbox 360's successor, the Xbox One, was released on November 22, 2013.[24] On April 20, 2016, Microsoft announced that it would end the production of new Xbox 360 hardware, although the company will continue to support the platform.[6]
- 1History
- 2Hardware
- 2.2Accessories
- 2.4Retail configurations
- 3Software
- 3.2Interface
- 4Services
History
Development
Known during development as Xbox Next, Xenon, Xbox 2, Xbox FS or NextBox,[25] the Xbox 360 was conceived in early 2003.[26] In February 2003, planning for the Xenon software platform began, and was headed by Microsoft's Vice President J Allard.[26] That month, Microsoft held an event for 400 developers in Bellevue, Washington to recruit support for the system.[26] Also that month, Peter Moore, former president of Sega of America, joined Microsoft. On August 12, 2003, ATI signed on to produce the graphic processing unit for the new console, a deal which was publicly announced two days later.[27] Before the launch of the Xbox 360, several Alpha development kits were spotted using Apple'sPower Mac G5 hardware. This was because the system's PowerPC 970 processor running the same PowerPC architecture that the Xbox 360 would eventually run under IBM's Xenon processor. The cores of the Xenon processor were developed using a slightly modified version of the PlayStation 3's Cell Processor PPE architecture. According to David Shippy and Mickie Phipps, the IBM employees were 'hiding' their work from Sony and Toshiba, IBM's partners in developing the Cell Processor.[28]Jeff Minter created the music visualization program Neon which is included with the Xbox 360.[29]
Launch
The Xbox 360 was released on November 22, 2005, in the United States and Canada;[5] December 2, 2005, in Europe and December 10, 2005, in Japan. It was later launched in Mexico, Brazil, Chile, Colombia, Hong Kong, Singapore, South Korea, Taiwan, Australia, New Zealand, South Africa, India, and Russia. In its first year on the market, the system launched in 36 countries, more countries than any other console has launched in a single year.[30]
Critical reception
In 2009, IGN named the Xbox 360 the sixth-greatest video game console of all time, out of a field of 25.[31] Although not the best-selling console of the seventh-generation, the Xbox 360 was deemed by TechRadar to be the most influential, by emphasizing digital media distribution and online gaming through Xbox Live, and by popularizing game achievement awards.[20]PC Magazine considered the Xbox 360 the prototype for online gaming as it 'proved that online gaming communities could thrive in the console space'.[16] Five years after the Xbox 360's original debut, the well-received Kinect motion capture camera was released, which set the record of being the fastest selling consumer electronic device in history, and extended the life of the console.[32]Edge ranked Xbox 360 the second-best console of the 1993–2013 period, stating 'It had its own social network, cross-game chat, new indie games every week, and the best version of just about every multiformat game..Killzone is no Halo and nowadays Gran Turismo is no Forza, but it's not about the exclusives—there's nothing to trump Naughty Dog's PS3 output, after all. Rather, it's about the choices Microsoft made back in the original Xbox's lifetime. The PC-like architecture meant the early EA Sports games ran at 60fps compared to only 30 on PS3, Xbox Live meant every dedicated player had an existing friends list, and Halo meant Microsoft had the killer next-generation exclusive. And when developers demo games on PC now they do it with a 360 pad—another industry benchmark, and a critical one.'[33]
Sales
Region | Units sold | First available |
---|---|---|
United States | 25.4 million as of March 31, 2011[34] | November 22, 2005 |
EMEA region(Europe, Middle East and Africa) | 13.7 million as of March 31, 2011[34](Includes UK sales) | December 2, 2005 |
United Kingdom | 8 million as of February 14, 2013[35] | |
Japan | 1.5 million as of June 17, 2011[36] | December 10, 2005 |
Australia & New Zealand | 1 million as of April 19, 2010[37] | March 23, 2006 |
Worldwide | 80 millionas of October 17, 2013[38] | (more..) |
The Xbox 360 began production only 69 days before launch,[39][40] and Microsoft was not able to supply enough systems to meet initial consumer demand in Europe or North America, selling out completely upon release in all regions except in Japan.[41][42][43][44] Forty thousand units were offered for sale on auction site eBay during the initial week of release, 10% of the total supply.[45] By year's end, Microsoft had shipped 1.5 million units, including 900,000 in North America, 500,000 in Europe, and 100,000 in Japan.[46]
In May 2008 Microsoft announced that 10 million Xbox 360s had been sold and that it was the 'first current generation gaming console' to surpass the 10 million figure in the US.[47] In the US, the Xbox 360 was the leader in current-generation home console sales until June 2008, when it was surpassed by the Wii.[48][49][50] The Xbox 360 has sold a total of 870,000 units in Canada as of August 1, 2008.[51] Between January 2011 and October 2013, the Xbox 360 was the best-selling console in the United States for these 32 consecutive months.[52]
In Europe, the Xbox 360 has sold seven million units as of November 20, 2008, according to Microsoft.[53] In the United Kingdom, the Xbox 360 has sold 3.9 million units as of June 27, 2009, according to GfKChart-Track.[35]
While the original Xbox sold poorly in Japan, selling just 450,000 by November 2011,[54] the Xbox 360 sold almost as poorly, selling 1.5 million units from 2005 to 2011.[36]Edge magazine reported in August 2011 that initially lackluster and subsequently falling sales in Japan, where Microsoft had been unable to make serious inroads into the dominance of domestic rivals Sony and Nintendo, had led to retailers scaling down and in some cases discontinuing sales of the Xbox 360 completely.[55] The significance of Japan's poor sales might be overstated in the media in comparison to overall international sales.[56]
Legacy
The Xbox 360 sold much better than its predecessor, and although not the best-selling console of the seventh generation, it is regarded as a success since it strengthened Microsoft as a major force in the console market at the expense of well-established rivals.[23] The inexpensive Nintendo Wii did sell the most console units but eventually saw a collapse of third-party software support in its later years, and it has been viewed by some as a fad since the succeeding Wii U had a poor debut in 2012.[20][57][58][59][60][61] The PlayStation 3 struggled for a time due to being too expensive and initially lacking quality games,[62] making it far less dominant than its predecessor, the PlayStation 2, and it took until late in the PlayStation 3's lifespan for its sales and games to reach parity with the Xbox 360. TechRadar proclaimed that 'Xbox 360 passes the baton as the king of the hill – a position that puts all the more pressure on its successor, Xbox One'.[20]
Fifty shades of grey torrent download bluray. The Xbox 360's advantage over its competitors was due to the release of high-profile games from both first party and third party developers. The 2007 Game Critics Awards honored the platform with 38 nominations and 12 wins – more than any other platform.[63][64] By March 2008, the Xbox 360 had reached a software attach rate of 7.5 games per console in the US; the rate was 7.0 in Europe, while its competitors were 3.8 (PS3) and 3.5 (Wii), according to Microsoft.[65] At the 2008 Game Developers Conference, Microsoft announced that it expected over 1,000 games available for Xbox 360 by the end of the year.[66] As well as enjoying exclusives such as additions to the Halo franchise and Gears of War, the Xbox 360 has managed to gain a simultaneous release of games that were initially planned to be PS3 exclusives, including Devil May Cry 4,[67]Ace Combat 6,[68]Virtua Fighter 5,[69]Grand Theft Auto IV,[70]Final Fantasy XIII,[71]Tekken 6,[72]Metal Gear Solid : Rising,[73] and L.A. Noire.[74] In addition, Xbox 360 versions of cross-platform games were generally considered superior to their PS3 counterparts in 2006 and 2007, due in part to the difficulties of programming for the PS3.[75]
TechRadar deemed the Xbox 360 as the most influential game system through its emphasis of digital media distribution, Xbox Live online gaming service, and game achievement feature.[20] During the console's lifetime, the Xbox brand has grown from gaming-only to encompassing all multimedia, turning it into a hub for 'living-room computing environment'.[17][18][19] Five years after the Xbox 360's original debut, the well-received Kinect motion capture camera was released, which became the fastest selling consumer electronic device in history, and extended the life of the console.[32]
Microsoft announced the Xbox One, successor to the Xbox 360, at E3 on June 10, 2013. Although succeeded as Microsoft's main console by the Xbox One, support from publishers for the Xbox 360 is expected to continue until at least 2016.[76] On April 20, 2016, Microsoft announced the end of production of new Xbox 360 hardware; the company will continue to provide hardware and software support for the platform, as selected Xbox 360 games can be played on Xbox One.[77]
Hardware
The Xbox 360 E model, announced at 2013's E3, shares many aesthetics with the Xbox One.
The main unit of the Xbox 360 itself has slight double concavity in matte white or black. The official color of the white model is Arctic Chill. It features a port on the top when vertical (left side when horizontal) to which a custom-housed hard disk drive unit can be attached.
On the Slim and E models, the hard drive bay is on the bottom when vertical (right side when horizontal) and requires the opening of a concealed door to access it. (This does not void the warranty.) The Xbox 360 Slim/E hard drives are standard 2.5' SATA laptop drives,[78] but have a custom enclosure and firmware so that the Xbox 360 can recognize it.[79]
Technical specifications
Various hard disk drives have been produced, including options at 20, 60, 120, 250, or 320 GB. Inside, the Xbox 360 uses the triple-core IBM designed Xenon as its CPU, with each core capable of simultaneously processing two threads, and can therefore operate on up to six threads at once.[80]Graphics processing is handled by the ATIXenos, which has 10 MB of eDRAM. Its main memory pool is 512 MB in size.
Accessories
Many accessories are available for the console, including both wired and wireless controllers, faceplates for customization, headsets for chatting, a webcam for video chatting, dance mats and Gamercize for exercise, three sizes of memory units and five sizes of hard drives (20, 60, 120, 250 (initially Japan only,[81] but later also available elsewhere[82][83]) and 320 GB), among other items, all of which are styled to match the console.
Kinect
A Kinect sensor device. The Xbox 360 E revision has an additional Xbox logo to the left of the Xbox 360 branding.
Kinect is a 'controller-free gaming and entertainment experience' for the Xbox 360. It was first announced on June 1, 2009 at the Electronic Entertainment Expo, under the codename, Project Natal.[84] The add-on peripheral enables users to control and interact with the Xbox 360 without a game controller by using gestures, spoken commands and presented objects and images. The Kinect accessory is compatible with all Xbox 360 models,[85] connecting to new models via a custom connector, and to older ones via a USB and mains power adapter.[86] During their CES 2010 keynote speech, Robbie Bach and Microsoft CEO Steve Ballmer went on to say that Kinect will be released during the holiday period (November–January) and work with every 360 console. It was released on November 4, 2010[87]
Xbox 360 Chatpad from the Messenger Kit attached to a wireless controller
Mgs Rising Bles-01750 Modded Save Money
AV output
Built-in
- HDMI (only made after 2007)
- S/PDIF (only Slim)
- Stereo Audio, Composite Video - Jack 3.5 mm (only Slim E)
Through AV connector (excluding E models which have no AV connector)
- S-Video[88]
- SCART RGB[89]
- VGA[90]
- D-Terminal[91]
- RCA - stereo audio
Retail configurations
Xbox 360 Premium
Xbox 360 Arcade (replaced Xbox 360 Core)
Xbox 360 Elite
At launch, the Xbox 360 was available in two configurations: the 'Xbox 360' package (unofficially known as the 20 GB Pro or Premium), priced at US$399 or GB£279.99, and the 'Xbox 360 Core', priced at US$299 and GB£209.99. The original shipment of the Xbox 360 version included a cut-down version of the Media Remote as a promotion. The Elite package was launched later at US$479. The 'Xbox 360 Core' was replaced by the 'Xbox 360 Arcade' in October 2007[92] and a 60 GB version of the Xbox 360 Pro was released on August 1, 2008. The Pro package was discontinued and marked down to US$249 on August 28, 2009 to be sold until stock ran out, while the Elite was also marked down in price to US$299.[93]
Two major hardware revisions of the Xbox 360 have succeeded the original models; the Xbox 360 S (also referred to as the 'Slim') replaced the original 'Elite' and 'Arcade' models in 2010. The S model carries a smaller, streamlined appearance with an angular case, and utilizes a redesigned motherboard designed to alleviate the hardware and overheating issues experienced by prior models. It also includes a proprietary port for use with the Kinect sensor.[21][94][95] The Xbox 360 E, a further streamlined variation of the 360 S with a two-tone rectangular case inspired by Xbox One, was released in 2013. In addition to its revised aesthetics, the Xbox 360 E also has one fewer USB port, no AV connector (and thus is HDMI-only), and no longer supports S/PDIF.[96]
Timeline
United States
November 22, 2005
April 29, 2007
August 6, 2007[98]
October 27, 2007
| July 13, 2008
August 1, 2008[100]
September 5, 2008[101]
August 28, 2009
| June 19, 2010[21]
August 3, 2010
June 10, 2013
April 20, 2016
|
Technical problems
Three red lights on the Xbox 360's ring indicator representing a 'General Error requiring service of the Console or Power Adapter,' commonly nicknamed the 'Red Ring of Death.'
The original model of the Xbox 360 has been subject to a number of technical problems. Since the console's release in 2005, users have reported concerns over its reliability and failure rate.[102][103][104]
To aid customers with defective consoles, Microsoft extended the Xbox 360's manufacturer's warranty to three years for hardware failure problems that generate a 'General Hardware Failure' error report. A 'General Hardware Failure' is recognized on all models released before the Xbox 360 S by three quadrants of the ring around the power button flashing red. This error is often known as the 'Red Ring of Death'.[105] In April 2009 the warranty was extended to also cover failures related to the E74 error code.[106] The warranty extension is not granted for any other types of failures that do not generate these specific error codes.
Since these problems surfaced, Microsoft has attempted to modify the console to improve its reliability. Modifications include a reduction in the number, size, and placement of components, the addition of dabs of epoxy on the corners and edges of the CPU and GPU as glue to prevent movement relative to the board during heat expansion,[107] and a second GPU heatsink to dissipate more heat.[108] With the release of the redesigned Xbox 360 S, the warranty for the newer models does not include the three-year extended coverage for 'General Hardware Failures'.[109] The newer Xbox 360 S and E models indicate system overheating when the console's power button begins to flash red, unlike previous models where the first and third quadrant of the ring would light up red around the power button if overheating occurred. The system will then warn the user of imminent system shutdown until the system has cooled,[110] whereas a flashing power button that alternates between green and red is an indication of a 'General Hardware Failure' unlike older models where three of the quadrants would light up red.[111]
Software
Games
Rock of Ages, one of many Unreal Engine 3 powered games available on Xbox 360.
The Xbox 360 launched with 14 games in North America and 13 in Europe. The console's best-selling game for 2005, Call of Duty 2, sold over a million copies.[112] Five other games sold over a million copies in the console's first year on the market: Ghost Recon Advanced Warfighter,[113]The Elder Scrolls IV: Oblivion,[114]Dead or Alive 4,[115]Saints Row,[116] and Gears of War.[117]Gears of War would become the best-selling game on the console with 3 million copies in 2006,[118] before being surpassed in 2007 by Halo 3 with over 8 million copies.[119]
Six games were initially available in Japan, while eagerly anticipated games such as Dead or Alive 4 and Enchanted Arms were released in the weeks following the console's launch.[120] Games targeted specifically for the region, such as Chromehounds, Ninety-Nine Nights, and Phantasy Star Universe, were also released in the console's first year.[121] Microsoft also had the support of Japanese developer Mistwalker, founded by Final Fantasy creator Hironobu Sakaguchi. Mistwalker's first game, Blue Dragon, was released in 2006 and had a limited-edition bundle which sold out quickly with over 10,000 pre-orders.[122]Blue Dragon is one of three Xbox 360 games to surpass 200,000 units in Japan, along with Tales of Vesperia and Star Ocean: The Last Hope. Mistwalker's second game, Lost Odyssey also sold over 100,000 copies.[123]
The 2007 Game Critics Awards honored the Xbox 360 platform with 38 Nominations and 11 Wins.[124]
Interface
The Xbox 360's original graphical user interface was the Xbox 360 Dashboard; a tabbed interface that featured five 'Blades' (formerly four blades), and was designed by AKQA[125] and Audiobrain. It could be launched automatically when the console booted without a disc in it, or when the disc tray was ejected, but the user had the option to select what the console does if a game is in the tray on start up, or if inserted when already on. A simplified version of it was also accessible at any time via the Xbox Guide button on the gamepad.[126] This simplified version showed the user's gamercard, Xbox Live messages and friends list. It also allowed for personal and music settings, in addition to voice or video chats, or returning to the Xbox Dashboard from the game.
On November 19, 2008, the Xbox 360's dashboard was changed from the 'Blade' interface, to a dashboard reminiscent of that present on the Zune and Windows Media Center, known as the 'New Xbox Experience' or NXE.[127]
Since the console's release, Microsoft has released several updates for the Dashboard software.[128][129] These updates have included adding new features to the console, enhancing Xbox Live functionality and multimedia playback capabilities, adding compatibility for new accessories, and fixing bugs in the software. Such updates are mandatory for users wishing to use Xbox Live, as access to Xbox Live is disabled until the update is performed.[citation needed]
New Xbox Experience
At E3 2008, at Microsoft's Show, Microsoft's Aaron Greenberg and Marc Whitten announced the new Xbox 360 interface called the 'New Xbox Experience' (NXE). The update was intended to ease console menu navigation. Its GUI uses the Twist UI, previously used in Windows Media Center and the Zune. Its new Xbox Guide retains all Dashboard functionality (including the Marketplace browser and disk ejection) and the original 'Blade' interface (although the color scheme has been changed to match that of the NXE Dashboard).[130]
The NXE also provides many new features. Users can now install games from disc to the hard drive to play them with reduced load time and less disc drive noise, but each game's disc must remain in the system in order to run. A new, built-in Community system allows the creation of digitized Avatars that can be used for multiple activities, such as sharing photos or playing Arcade games like 1 vs. 100. The update was released on November 19, 2008.[131]
While previous system updates have been stored on internal memory, the NXE update was the first to require a storage device—at least a 128 MB memory card or a hard drive.[132]
Microsoft released a further update to the Xbox 360 Dashboard starting on December 6, 2011.[133] It included a completely new user interface which utilizes Microsoft's Metro design language, and added new features such as cloud storage for game saves and profiles, live television, Bing voice search,[134] access to YouTube videos and better support for Kinect voice commands.[135]
Multimedia
The Xbox 360 supports videos in Windows Media Video (WMV) format (including high-definition and PlaysForSure videos), as well as H.264 and MPEG-4 media. The December 2007 dashboard update added support for the playback of MPEG-4 ASP format videos.[136] The console can also display pictures and perform slideshows of photo collections with various transition effects, and supports audio playback, with music player controls accessible through the Xbox 360 Guide button. Users may play back their own music while playing games or using the dashboard, and can play music with an interactive visual synthesizer.
Music, photos and videos can be played from standard USB mass storage devices, Xbox 360 proprietary storage devices (such as memory cards or Xbox 360 hard drives), and servers or computers with Windows Media Center or Windows XP with Service pack 2 or higher within the local-area network in streaming mode.[137][138] As the Xbox 360 uses a modified version of the UPnP AV protocol,[139] some alternative UPnP servers such as uShare (part of the GeeXboX project) and MythTV can also stream media to the Xbox 360, allowing for similar functionality from non-Windows servers.This is possible with video files up to HD-resolution and with several codecs (MPEG-2, MPEG-4, WMV) and container formats (WMV, MOV, TS).[140]
As of October 27, 2009,[141] UK and Ireland users are also able to access live and on-demand streams of Sky television programming.[142]
At the 2007, 2008, and 2009 Consumer Electronics Shows, Microsoft had announced that IPTV services would soon be made available to use through the Xbox 360. In 2007, Microsoft chairman Bill Gates stated that IPTV on Xbox 360 was expected to be available to consumers by the holiday season, using the Microsoft TV IPTV Edition platform.[143] In 2008, Gates and president of Entertainment & Devices Robbie Bach announced a partnership with BT in the United Kingdom, in which the BT Vision advanced TV service, using the newer Microsoft Mediaroom IPTV platform, would be accessible via Xbox 360, planned for the middle of the year.[144] BT Vision's DVR-based features would not be available on Xbox 360 due to limited hard drive capacity.[145] In 2010, while announcing version 2.0 of Microsoft Mediaroom, Microsoft CEO Steve Ballmer mentioned that AT&T's U-verse IPTV service would enable Xbox 360s to be used as set-top boxes later in the year.[146] As of January 2010, IPTV on Xbox 360 has yet to be deployed beyond limited trials.[citation needed]
In 2012, Microsoft released the Live Event Player, allowing for events such as video game shows, beauty pageants, award shows, concerts, news and sporting events to be streamed on the console via Xbox Live. The first live events streamed on Live were the 2012 Revolver Golden Gods, Microsoft's E3 2012 media briefing and the Miss Teen USA 2012 beauty pageant.[citation needed]
XNA community
XNA Community is a feature whereby Xbox 360 owners can receive community-created games, made with Microsoft XNA Game Studio, from the XNA Creators Club. The games are written, published, and distributed through a community managed portal. XNA Community provides a channel for digital videogame delivery over Xbox Live that can be free of royalties, publishers and licenses.[147][148] XNA game sales, however, did not meet original expectations.[149] though Xbox Live Indie Games (XBLIG) has had some 'hits.'[citation needed]
Services
Xbox Live
When the Xbox 360 was released, Microsoft's online gaming service Xbox Live was shut down for 24 hours and underwent a major upgrade, adding a basic non-subscription service called Xbox Live Silver (later renamed Xbox Live Free) to its already established premium subscription-based service (which was renamed Gold). Xbox Live Free is included with all SKUs of the console. It allows users to create a user profile, join on message boards, and access Microsoft's Xbox Live Arcade and Marketplace and talk to other members.[150][151] A Live Free account does not generally support multiplayer gaming; however, some games that have rather limited online functions already, (such as Viva Piñata) or games that feature their own subscription service (e.g. EA Sports games) can be played with a Free account. Xbox Live also supports voice the latter a feature possible with the Xbox Live Vision.[152]
Xbox Live Gold includes the same features as Free and includes integrated online game playing capabilities outside of third-party subscriptions. Microsoft has allowed previous Xbox Live subscribers to maintain their profile information, friends list, and games history when they make the transition to Xbox Live Gold. To transfer an Xbox Live account to the new system, users need to link a Windows Live ID to their gamertag on Xbox.com.[153] When users add an Xbox Live enabled profile to their console, they are required to provide the console with their passport account information and the last four digits of their credit card number, which is used for verification purposes and billing. An Xbox Live Gold account has an annual cost of US$59.99, C$59.99, NZ$90.00, GB£39.99, or €59.99. On January 5, 2011, Xbox Live reached over 30 million subscribers.[154]
Xbox Live Marketplace
The Xbox Live Marketplace is a virtual market designed for the console that allows Xbox Live users to download purchased or promotional content. The service offers movie and game trailers, game demos, Xbox Live Arcade games and Xbox 360 Dashboard themes as well as add-on game content (items, costumes, levels etc.). These features are available to both Free and Gold members on Xbox Live. A hard drive or memory unit is required to store products purchased from Xbox Live Marketplace.[155] In order to download priced content, users are required to purchase Microsoft Points for use as scrip;[156] though some products (such as trailers and demos) are free to download. Microsoft Points can be obtained through prepaid cards in 1,600 and 4,000-point denominations. Microsoft Points can also be purchased through Xbox Live with a credit card in 500, 1,000, 2,000 and 5,000-point denominations. Users are able to view items available to download on the service through a PC via the Xbox Live Marketplace website.[157] An estimated seventy percent of Xbox Live users have downloaded items from the Marketplace.[158]
Xbox Live Arcade
Xbox Live Arcade is an online service operated by Microsoft that is used to distribute downloadable video games to Xbox and Xbox 360 owners. In addition to classic arcade games such as Ms. Pac-Man, the service offers some new original games like Assault Heroes. The Xbox Live Arcade also features games from other consoles, such as the PlayStation game Castlevania: Symphony of the Night and PC games such as Zuma. The service was first launched on November 3, 2004,[159] using a DVD to load, and offered games for about US$5 to $15. Items are purchased using Microsoft Points, a proprietary currency used to reduce credit card transaction charges. On November 22, 2005, Xbox Live Arcade was re-launched with the release of the Xbox 360, in which it was now integrated with the Xbox 360's dashboard. The games are generally aimed toward more casual gamers; examples of the more popular games are Geometry Wars, Street Fighter II' Hyper Fighting, and Uno.[160] On March 24, 2010, Microsoft introduced the Game Room to Xbox Live. Game Room is a gaming service for Xbox 360 and Microsoft Windows that lets players compete in classic arcade and console games in a virtual arcade.[161]
DVD-ROM for Xbox 360
Movies & TV
On November 6, 2006, Microsoft announced the Xbox Video Marketplace, an exclusive video store accessible through the console. Launched in the United States on November 22, 2006, the first anniversary of the Xbox 360's launch, the service allows users in the United States to download high-definition and standard-definition television shows and movies onto an Xbox 360 console for viewing. With the exception of short clips, content is not currently available for streaming, and must be downloaded. Movies are also available for rental. They expire in 14 days after download or at the end of the first 24 hours after the movie has begun playing, whichever comes first. Television episodes can be purchased to own, and are transferable to an unlimited number of consoles. Downloaded files use 5.1 surround audio and are encoded using VC-1 for video at 720p, with a bitrate of 6.8 Mbit/s.[162] Television content is offered from MTV, VH1, Comedy Central, Turner Broadcasting, and CBS; and movie content is Warner Bros., Paramount, and Disney, along with other publishers.[163]
After the Spring 2007 update, the following video codecs are supported:
- H.264 video support: Up to 15 Mbit/s, Baseline, Main, and High (up to level 4.1) Profiles with 2 channel AAC LC and Main Profiles.
- MPEG-4 Part 2 video support: Up to 8 Mbit/s, Simple Profile with 2 channel AAC LC and Main Profiles.
As a late addition to the December Xbox 360 update, 25 movies were added to the European Xbox 360 video market place on the December 11, 2007 and cost 250 Microsoft points for the SD version on the movie and 380 points for the HD version of the movie.[164] Xbox Live members in Canada featured the ability to go on the Xbox Live Marketplace also as of December 11, 2007 with around 30 movies to be downloaded for the same amount of Microsoft Points.[165]
On May 26, 2009, Microsoft announced it would release the Zune HD (in the fall of 2009), which was then the next addition to the Zune product range. This was of an impact on the Xbox Live Video Store as it was also announced that the Zune Video Marketplace and the Xbox Live Video Store will be merged to form the Zune Marketplace, which will be arriving on Xbox Live in 7 countries initially, the United Kingdom, the United States, France, Italy, Germany, Ireland and Spain.[166] Further details were released at the Microsoft press conference at E3 2009.[167]
On October 16, 2012, Xbox Video and Xbox Music were released, replacing the Zune Marketplace. Xbox Video is a digital video service on that offers full HD movies and TV series for purchase or rental on Xbox 360, Windows 8, Windows RT PCs and tablets, and Windows Phones.[168]
On August 18, 2015, Microsoft rolled out an update renaming it Movies and TV similar to the Windows 10 App.[169]
Groove Music
Xbox Music provides 30 million music tracks available for purchase or access through subscription. It was announced at the Electronic Entertainment Expo 2012 and it integrates with Windows 8 and Windows Phone as well.[170]
In August 2015 Microsoft rolled out an update renaming it to Groove Music similar to the Windows 10 App.
Xbox SmartGlass
Xbox SmartGlass allows for integration between the Xbox 360 console and mobile devices such as tablets and smartphones.[171] An app is available on Android, Windows Phone 8 and iOS. Users of the feature can view additional content to accompany the game they are playing, or the TV shows and movies they are watching. They can also use their mobile device as a remote to control the Xbox 360.[172] The SmartGlass functionality can also be found in the Xbox 360's successor, the Xbox One.
Game development
PartnerNet, the developers-only alternative Xbox Live network used by developers to beta test game content developed for Xbox Live Arcade,[173] runs on Xbox 360 debug kits, which are used both by developers and by the gaming press. In a podcast released on February 12, 2007, a developer breached the PartnerNet non-disclosure agreement (NDA) by commenting that he had found a playable version of Alien Hominid and an unplayable version of Ikaruga on PartnerNet. A few video game journalists, misconstruing the breach of the NDA as an invalidation of the NDA, immediately began reporting on other games being tested via PartnerNet, including a remake of Jetpac.[174] (Alien Hominid for the Xbox 360 was released on February 28 of that year, and Ikaruga was released over a year later on April 9, 2008. Jetpac was released for the Xbox 360 on March 28, 2007 as Jetpac Refuelled.) There have also been numerous video and screenshot leaks of game footage on PartnerNet, as well as a complete version of Sonic the Hedgehog 4: Episode I, which caused for the whole PartnerNet service to be shut down overnight on April 3, 2010.[175] In the following days, Microsoft reminded developers and journalists that they were in breach of NDA by sharing information about PartnerNet content and asked websites to remove lists of games in development that were discovered on the service.[176] Sega used feedback from fans about the leaked version of Sonic the Hedgehog 4: Episode I to refine it before they eventually released it.[177] Additionally, a pair of hackers played their modded Halo 3 games on PartnerNet in addition to using PartnerNet to find unreleased and untested software. The hackers passed this information along to their friends before they were eventually caught by Bungie. Consequently, Bungie left a message for the hackers on PartnerNet which read 'Winners Don't Break Into PartnerNet.'[178] Other games that were leaked in the PartnerNet fiasco include Shenmue and Shenmue 2.[179]
See also
References
- ^Radd, David (August 16, 2005). 'Xbox 360 Manufacturers Revealed'. Bloomberg Businessweek. Archived from the original on August 17, 2010. Retrieved August 19, 2010.
- ^Ashcraft, Brian (November 19, 2010). 'Report: Foxconn Denies Protest Over Pay | Kotaku Australia'. Kotaku.com.au. Archived from the original on August 20, 2012. Retrieved October 23, 2011.
- ^'New Xbox 360 model on sale now for £149 in the UK'. Archived from the original on June 22, 2013. Retrieved June 22, 2013.
- ^'E3 2013: New Xbox 360 Model Revealed'.
- ^ abDybwad, Barb (September 15, 2005). 'Xbox 360 launch date is November 22'. Engadget. Archived from the original on June 15, 2013. Retrieved March 14, 2013.
- ^ abc'Achievement Unlocked: 10 Years – Thank You, Xbox 360'. Xbox Wire. Archived from the original on February 16, 2017. Retrieved January 22, 2017.
- ^'E3 2014: $399 Xbox One Out Now, Xbox 360 Sales Rise to 84 million'. GameSpot. Archived from the original on March 25, 2017. Retrieved March 24, 2017.
- ^'Xbox 360 Cloud Storage Size Revealed'. Psu.com. Archived from the original on April 28, 2015. Retrieved September 19, 2012.
- ^'Google translation of Xbox.com/JA-JP'. microsoft. Retrieved December 3, 2010.
- ^Sam Byford (January 20, 2012). 'Xbox 360 color space fix coming, still no word on restoring 1080p playback'. The Verge. Archived from the original on November 15, 2012. Retrieved September 19, 2012.
- ^'Microsoft confirms Xbox 360 802.11n adapter'. joystiq. September 21, 2009. Archived from the original on August 26, 2011. Retrieved November 23, 2009.
- ^Dean Takahashi (January 9, 2012). 'Xbox 360 surpasses 66M sold and Kinect passes 18M units'. VentureBeat. Archived from the original on January 12, 2012. Retrieved January 10, 2012.
- ^'Microsoft sells 24 million Kinects'. Joystiq. Archived from the original on February 13, 2013. Retrieved February 12, 2013.
- ^'Original Xbox Games Playable on Xbox 360'. Archived from the original on May 12, 2008. Retrieved November 17, 2009.
- ^Corriea, Alexa Ray (May 2, 2015). 'Why Are Current Consoles Not Backward Compatible?'. GameSpot. Archived from the original on February 10, 2018. Retrieved April 11, 2018.
- ^ ab'The 10 Greatest Video Game Consoles of All Time'. PC Magazine. Archived from the original on May 3, 2016. Retrieved May 14, 2019.
- ^ abAshlee Vance (January 13, 2012). 'Steve Ballmer Reboots'. Bloomberg.com. Archived from the original on November 28, 2013. Retrieved November 21, 2013.
- ^ abRoss Miller (November 13, 2012). 'Living with the Xbox 360: how Microsoft's trojan horse took over your living room'. The Verge. Vox Media. Archived from the original on August 26, 2017. Retrieved September 18, 2017.
- ^ ab'Is the Xbox 360 the Elusive Living Room PC?'. PC Magazine. Archived from the original on August 26, 2017. Retrieved January 22, 2017.
- ^ abcdefJon Hicks. 'How the Xbox 360 won the console war'. TechRadar. Archived from the original on December 10, 2016. Retrieved January 22, 2017.
- ^ abcThorsen, Tor (June 14, 2010). 'New $200 Xbox 360 planned, Elite & Arcade getting $50 price cut'. GameSpot. CBS Interactive. Archived from the original on June 17, 2010. Retrieved June 17, 2010.
Moore said that Microsoft is currently working on a second new Xbox 360, which will be offered at the arcade's price point of $200. He declined to say what functionalities the cheaper model would or would not have. [..] One likely scenario is the cheaper model will essentially be a slim arcade with no Wi-Fi capabilities or a hard drive. [..] Moore also said that going forward, all future models of the Xbox 360 would not have names and would only be designated by their memory capacity.
- ^'E3 2013 Reveals New Xbox 360 Console Model And Introduces Free Games For Gold Members'. The Inquisitr. June 10, 2013. Archived from the original on June 15, 2013. Retrieved June 22, 2013.
- ^ abKeith Noonan (January 3, 2014). 'Has Microsoft Dodged Its Xbox One Disaster?'. The Motley Fool. Archived from the original on January 5, 2014. Retrieved January 4, 2014.
- ^'Microsoft unveils Xbox One next-generation console'. BBC. May 21, 2013. Archived from the original on May 22, 2013. Retrieved May 21, 2013.
- ^Smith, David (June 2004). 'Microsoft Narrowing Down Xbox Successor's Name?'. Ziff Davis Media. Archived from the original on May 17, 2007. Retrieved July 26, 2008.
- ^ abcTakahashi, Dean (May 1, 2006). 'Chronology of Xbox History, 2003'. Mercury News. Archived from the original on September 22, 2008. Retrieved November 2, 2006.
- ^Becker, David (August 14, 2003). 'ATI wins bid for next Xbox'. CNET. Archived from the original on June 17, 2011. Retrieved July 26, 2008.
- ^Jonathan V. Last (December 30, 2008). 'Playing the Fool'. Wall Street Journal. Archived from the original on January 21, 2009. Retrieved January 19, 2009.
- ^Stuart, Keith (July 5, 2005). 'Jeff Minter vs Xbox 360: how Microsoft bought the light synth vision'. The Guardian. London. Archived from the original on February 2, 2017. Retrieved December 18, 2016.
- ^Perry, Douglass (October 17, 2006). 'Microsoft Spreads 360 Love'. IGN. Archived from the original on August 26, 2011. Retrieved October 18, 2006.
- ^'Xbox 360 is number 6'. IGN. Archived from the original on August 26, 2011. Retrieved November 11, 2010.
- ^ ab'Game Over: Fastest Selling Tech Device In History to End Console War'. Yahoo Finance. November 14, 2013. Archived from the original on April 13, 2016. Retrieved January 17, 2017.
- ^Edge Staff (September 20, 2013). 'The ten best consoles: our countdown of the greatest gameboxes of the last 20 years'. Edge Online. Archived from the original on March 25, 2014. Retrieved January 21, 2014.
- ^ abLeigh Alexander (March 31, 2011). 'GameStop Details Europe, U.S. Installed Base For Consoles'. Gamasutra. Archived from the original on April 4, 2011. Retrieved March 31, 2011.
- ^ ab'Xbox 360 set to surpass Nintendo Wii's UK sales record'. TechRadar. February 14, 2013. Archived from the original on February 17, 2013. Retrieved February 21, 2013.
- ^ ab'Xbox 360 sells 1.5 million in Japan'. Eurogamer. June 17, 2011. Archived from the original on June 20, 2011. Retrieved June 17, 2011.
- ^'This Is A Nice, Nice Xbox 360'. Kotaku. April 19, 2010. Archived from the original on April 22, 2010. Retrieved April 19, 2010.
- ^Moriarty, Colin (October 17, 2013). 'Xbox 360: 80 Million Sold and Counting'. IGN. Archived from the original on October 21, 2013. Retrieved November 4, 2013.
- ^Morris, Chris (July 5, 2006). 'Nintendo's Wii may get early launch'. CNN Money. Archived from the original on February 13, 2009. Retrieved March 23, 2009.
- ^'Microsoft cooking 360 figures?'. GameSpot. April 16, 2007. Archived from the original on January 11, 2010. Retrieved July 26, 2008.
- ^'Shortages spoil Xbox 360 launch'. BBC News. November 23, 2005. Archived from the original on November 17, 2009. Retrieved December 31, 2009.
- ^'Xbox 360 Launch Takes Europe by Storm'. Archived from the original on August 10, 2007.
- ^'Retailers Sell Out of Initial Xbox 360 Shipments'. Archived from the original on January 6, 2008. Retrieved October 14, 2008.
- ^'Xbox 360 sells out within hours'. BBC. December 2, 2005. Archived from the original on January 15, 2009. Retrieved July 26, 2008.
- ^Svensson, Christian (December 2, 2005). '40,000 Xbox 360s Sold on eBay'. Future Network USA. Archived from the original on July 1, 2011. Retrieved July 26, 2008.
- ^'Microsoft FY2006 Quarter 2 report'. Microsoft. January 26, 2006. Archived from the original(Powerpoint) on February 25, 2006. Retrieved July 26, 2008.
- ^'Xbox 360 First to Reach Ten Million Console Sales in U.S.' Microsoft. May 14, 2008. Archived from the original on May 17, 2008. Retrieved May 14, 2008.
- ^Tom Magrino (July 17, 2008). 'NPD: PS3 sales spike on MGS4'. GameSpot. Archived from the original on October 13, 2008. Retrieved November 22, 2008.
- ^Joe Keiser (July 17, 2008). 'NPD: Wii Overtakes 360 in US'. Edge. Archived from the original on August 15, 2011. Retrieved November 22, 2008.
- ^Ryan Kim (July 17, 2008). 'E3: Nintendo Wii pulls ahead of Xbox 360 in console sales'. San Francisco Chronicle. Archived from the original on August 20, 2010. Retrieved November 22, 2008.
- ^Neil Davidson (August 26, 2008). 'Nintendo Wii surpasses mark of one million consoles sold in Canada'. The Canadian Press. Yahoo!. Archived from the original on September 16, 2009. Retrieved September 8, 2008.
- ^Todd Bishop. 'Xbox 360 vs. Wii vs. PS3: Who won the console wars?'. GeekWire. Archived from the original on April 7, 2017. Retrieved January 22, 2017.
- ^Dan Howdle (November 13, 2009). 'Xbox 360 European Sales Top 10m'. Microsoft. Archived from the original on January 21, 2012. Retrieved March 2, 2010.
- ^'The Life and Death of the Original Xbox'. IGN UK. Retrieved September 13, 2018.
- ^Nathan Brown. 'Xbox 360: dead in Japan? – Edge Magazine'. Next-gen.biz. Archived from the original on August 24, 2011. Retrieved August 24, 2011.
- ^Fahey, Rob. 'Japan is just a symptom of Xbox' problems'. GamesIndustry.biz. Archived from the original on June 23, 2018. Retrieved June 23, 2018.
- ^'What's wrong with Nintendo?'. The Globe and Mail. Toronto. October 31, 2011. Archived from the original on March 2, 2012. Retrieved September 18, 2017.
- ^Tassi, Paul (April 26, 2012). 'Nintendo Reports $461.2M in Losses'. Forbes. Archived from the original on July 29, 2017. Retrieved September 18, 2017.
- ^Tassi, Paul. 'Cardiac Arrests at Sony, Nintendo As Consoles Show Their Age'. Forbes. Archived from the original on July 29, 2017. Retrieved January 22, 2017.
- ^rossmcguinness20 (November 27, 2013). 'Xbox One v PlayStation 4: Who will win the next-gen console race? - Metro News'. Metro. Archived from the original on November 28, 2013. Retrieved November 28, 2013.
- ^'Nintendo Seen Missing Target as Sony-Microsoft Dwarf Wii U'. Bloomberg. Archived from the original on December 28, 2014. Retrieved March 12, 2017.
- ^Women. 'Three Strategy Lessons From the Latest Round of Xbox vs. PlayStation'. Archived from the original on November 29, 2013. Retrieved November 28, 2013.
- ^'2007 Nominee Fast Facts'. Game Critics Awards. Archived from the original on May 26, 2008. Retrieved June 25, 2008.
- ^'2007 Winners Fast Facts'. Game Critics Awards. Archived from the original on June 2, 2008. Retrieved June 25, 2008.
- ^Torrence Davis (April 17, 2008). 'Xbox 360 Comes in 2nd For March Sales'. The Bitbag. Archived from the original on April 20, 2008. Retrieved March 23, 2009.
- ^Rain Anderson (February 20, 2008). 'Microsoft keynote reveals Xbox stats'. That VideoGame Blog. Archived from the original on June 18, 2008. Retrieved June 25, 2008.
- ^'Official Press Release on DMC4 going Multiplatform'. Capcom. March 20, 2007. Archived from the original on October 28, 2007. Retrieved October 25, 2007.
- ^'Namco Bandai Games announces the worldwide launch of Ace Combat 6: fires of liberation for the Xbox 360'. Namco Bandai. Archived from the original on October 11, 2007. Retrieved June 25, 2008.
- ^McWhertor, Michael (December 21, 2006). 'PS3 Loses Another Exclusive, Virtua Fighter 5 Comes to 360'. Kotaku. Archived from the original on October 25, 2007. Retrieved October 25, 2007.
- ^'Grand Theft Auto IV Comes to Xbox 360 on Day One'. GameSpot. Archived from the original on December 2, 2008. Retrieved May 24, 2008.
- ^'Final Fantasy XIII Comes to the 360'. X-Play. Archived from the original on May 9, 2008. Retrieved July 14, 2008.
- ^Ramsay, Randolph (October 8, 2008). 'TGS 2008: Tekken 6 smacking Xbox 360 – News at GameSpot'. Gamespot.com. Archived from the original on July 10, 2011. Retrieved March 5, 2011.
- ^Totilo, Stephen (June 3, 2009). 'Sony Expects Metal Gear Solid Rising on PS3 at Launch'. Kotaku.com. Archived from the original on May 27, 2010. Retrieved June 14, 2011.
- ^'L.A. Noire No Longer A PS3 Exclusive – News (PS3/Xbox 360)'. News.spong.com. February 8, 2010. Archived from the original on April 18, 2010. Retrieved March 5, 2011.
- ^Shah, Sarju (May 23, 2008). 'Xbox 360 Versus PlayStation 3 Graphics Comparison: Round 3'. GameSpot.com. Archived from the original on July 17, 2012. Retrieved July 19, 2012.
- ^'Xbox 360 and PS3 support to continue until 2017 despite Xbox One and PS4 unveilings'. trustedreviews.com. Archived from the original on September 27, 2013. Retrieved August 24, 2013.
- ^'Microsoft is stopping production of the Xbox 360'. The Verge. Vox Media. Archived from the original on April 20, 2016. Retrieved April 20, 2016.
- ^'Install Your Own 120GB Xbox Drive, Save $100'. Gizmodo. Gizmodo. Archived from the original on August 15, 2018. Retrieved August 15, 2018.
- ^'Xbox 360 HDD Replacement'. IFixit. IFixit. Archived from the original on August 15, 2018. Retrieved August 15, 2018.
- ^'Xbox 360 Technical Specifications'. Xbox.com. Archived from the original on August 22, 2008. Retrieved September 10, 2009.
- ^'Xbox 360 Hard Drive accessory bumped to 250GB in Japan'. Archived from the original on February 4, 2010. Retrieved February 1, 2010.
- ^'250GB Xbox 360 hard drive now available for $129.99'. March 23, 2010. Archived from the original on March 25, 2010. Retrieved March 23, 2010.
- ^'MS unveils standalone 250GB HDD'. Eurogamer. March 24, 2010. Archived from the original on March 26, 2010. Retrieved March 25, 2010.
- ^Scott Lowe (June 1, 2009). 'E3 2009: Microsoft Unveils Motion Camera'. IGN. Archived from the original on July 15, 2015. Retrieved July 10, 2015.
- ^'Xbox 360 Fat & Slim Comparison'. Wireninja.com. June 21, 2010. Archived from the original on December 25, 2010. Retrieved January 31, 2013.
- ^'Project Natal & Its Instruction Manual(!) In The Wild'. Kotaku. April 20, 2010. Archived from the original on May 27, 2010. Retrieved May 27, 2010.
- ^Snider, Mike (June 14, 2010). 'Microsoft Kinect gets into motion as E3 confab kicks off'. USA Today. Archived from the original on March 16, 2012. Retrieved September 18, 2017.
- ^'Official Xbox 360 S-Video Cable | Buy Games - Electronic | Buy Your Games - Electronic At Webshop', webshop.cashconverters.com.au, archived from the original on October 31, 2016, retrieved October 30, 2016
- ^Builded and Designed By r-digital.it, 'ADVANCED SCART AV CABLE MICROSOFT XBOX 360 VIDEO RGB B4W-00002 [art 0554] - EUR 32.57 : r-digital.it, digital solutions at a click', www.r-digital.it, archived from the original on October 31, 2016, retrieved October 30, 2016
- ^'Xbox 360 VGA HD/AV Cable', GameStop, archived from the original on October 31, 2016, retrieved October 30, 2016
- ^Xbox 360 D Terminal HD AV Cable, archived from the original on November 8, 2016, retrieved November 7, 2016
- ^'Microsoft Launches New Xbox 360 Console for Families'. Microsoft. October 22, 2007. Archived from the original on October 23, 2007. Retrieved July 26, 2008.
- ^'Microsoft drops price of 120 GB Xbox 360 system'. USA Today. August 27, 2009. Archived from the original on September 18, 2009. Retrieved September 10, 2009.
- ^Patel, Nilay (June 14, 2010). 'New Xbox 360 looks angular and Ominous'. Engadget. Archived from the original on June 17, 2010. Retrieved June 14, 2010.
- ^Anand Lal Shimpi (June 18, 2010). 'Welcome to Valhalla: Inside the New Xbox 360'. AnandTech. Archived from the original on June 20, 2010. Retrieved June 19, 2010.
- ^'Redesigned Xbox 360 E teardown reveals it's a cost saver for Microsoft'. Geek.com. Archived from the original on December 24, 2013. Retrieved December 22, 2013.
- ^'Xbox.com | Xbox News – Microsoft Unveils Xbox 360 Elite'. Web.archive.org. Archived from the original on April 5, 2007. Retrieved November 11, 2010.
- ^'Microsoft Lowers Xbox 360 Price'. Microsoft Corporation. Archived from the original on August 20, 2007. Retrieved July 26, 2008.
- ^'Xbox.com | Xbox News – New Xbox 360 Family Console Released'. Web.archive.org. October 25, 2007. Archived from the original on October 25, 2007. Retrieved November 11, 2010.
- ^ ab'E3 2008: 60GB Xbox 360 official, 20GB discounted and discontinued'. Archived from the original on January 23, 2013.
- ^ ab'Xbox News – Xbox 360 Invites Everyone to Play'. Web.archive.org. September 5, 2008. Archived from the original on September 5, 2008. Retrieved August 24, 2011.
- ^'Microsoft admit Xbox problems'. BBC. July 6, 2007. Archived from the original on October 16, 2009. Retrieved February 13, 2009.
- ^'Rings of Red'. GamesIndustry.biz. Archived from the original on October 8, 2008. Retrieved July 26, 2008.
- ^Philip Kollar (June 26, 2007). 'A Tale of 11 Broken Xbox 360s'. Ziff Davis Publishing Holdings Inc. Archived from the original on April 29, 2016. Retrieved July 26, 2008.
- ^Microsoft (June 5, 2007). 'Xbox 360 Warranty Coverage Expanded'. Archived from the original on June 5, 2007. Retrieved July 26, 2008.
- ^'Xbox 360 Warranty extended for E74'. majornelson.com. Archived from the original on January 25, 2012. Retrieved April 17, 2009.
- ^'Inside the Xbox 360 Elite'. The Llamma's Adventures. April 19, 2007. Archived from the original on March 16, 2008. Retrieved July 26, 2008.
- ^XanTium (June 13, 2007). 'New Pictures of 2nd GPU HeatSink on Xbox 360'. Xbox-Scene. Archived from the original on July 18, 2008. Retrieved July 26, 2008.
- ^'Product Warranty and Software License: New Xbox 360 Console'. Microsoft. Archived from the original on January 14, 2011. Retrieved January 10, 2011.
'Warranty Period' for Xbox 360 S, means 1-year from the date You purchased the Xbox 360 S from an authorized retailer
- ^Microsoft (July 23, 2010). 'Flashing red light on the Xbox 360 S console power button'. Microsoft. Archived from the original on March 18, 2011. Retrieved September 2, 2011.
- ^Plunkett, Luke. 'The New Xbox 360 Won't 'Red Ring''. Kotaku. Archived from the original on June 21, 2010. Retrieved November 1, 2010.
- ^Snider, Mike (July 11, 2006). 'WWII shows no battle fatigue'. USA Today. Archived from the original on June 22, 2008. Retrieved July 26, 2008.
- ^'Ubisoft Entertainment Reports Revenue For Fiscal Year 2005–2006'(PDF). Ubisoft. April 27, 2006. Archived(PDF) from the original on June 25, 2008. Retrieved July 26, 2008.
- ^Thorsen, Tor (April 10, 2006). 'Oblivion enjoying epic sales'. GameSpot News. GameSpot. Archived from the original on September 29, 2007. Retrieved July 26, 2008.
- ^Calonne, Stéphane (July 11, 2006). 'Dead or Alive 4 passe le million' (in French). JeuxFrance. Archived from the original on January 14, 2009. Retrieved November 22, 2006.
- ^Kris Graft (November 3, 2006). 'Strong Quarter for THQ'. Next-Gen.biz. Archived from the original on September 5, 2012. Retrieved July 26, 2008.
- ^Berardini, César (November 21, 2006). 'Gears of War Hits 1 Million Units Sold'. TeamXbox. Archived from the original on July 6, 2008. Retrieved July 26, 2008.
- ^Microsoft Games Studio (January 19, 2007). 'Gears of War Juggernauts sells three million units'. Xbox.com. Archived from the original on February 2, 2007. Retrieved March 19, 2008.
- ^Brendan Sinclair (January 3, 2008). 'MS: 17.7 million 360s sold'. GameSpot. Archived from the original on December 10, 2008. Retrieved January 4, 2008.
- ^'Dead or Alive 4 to miss Japanese 360 launch'. GameSpot. November 28, 2005. Retrieved July 26, 2008.
- ^Douglas J. Parry (June 27, 2006). 'The Future of Japanese Gaming'. IGN. Archived from the original on September 25, 2008. Retrieved July 26, 2008.
- ^Ashcraft, Brian (October 18, 2006). 'Blue Dragon Sells Well in Japan'. Kotaku. Archived from the original on October 13, 2008. Retrieved July 26, 2008.
- ^'Microsoft Xbox 360 Japanese Ranking'. Japan Game Charts. Archived from the original on March 18, 2008. Retrieved March 19, 2008.
- ^'2007 Winners'. GameCriticsAwards.com. Archived from the original on February 14, 2016. Retrieved January 22, 2017.
- ^'AKQA Designs Xbox 360 Game Interface'. Adweek. Adweek. Archived from the original on August 18, 2018. Retrieved August 18, 2018.
- ^'Xbox 360's cluttered interface led to Microsoft starting from scratch with'. Games Radar. Games Radar. Archived from the original on August 18, 2018. Retrieved August 18, 2018.
- ^Dan Ackerman (November 17, 2008). 'Hands On with the New Xbox 360 Dashboard'. CNET. Archived from the original on January 17, 2016. Retrieved October 6, 2015.
- ^'Xbox 360 system update gets its colors in order, makes it mandatory'. Engadget. Engadget. Archived from the original on August 18, 2018. Retrieved August 18, 2018.
- ^'Mandatory Xbox 360 Update Breaks Some Consoles, Microsoft Claims 'Coincidence''. Consumerist. Consumerist. Archived from the original on August 18, 2018. Retrieved August 18, 2018.
- ^Sarju Shah (July 16, 2008). 'E3 2008: New Xbox Experience Preview'. GameSpot. Archived from the original on January 18, 2016. Retrieved July 10, 2015.
- ^Tom Bramwell (October 9, 2008). 'New Xbox Experience'. Eurogamer. Archived from the original on February 13, 2009. Retrieved October 14, 2008.
- ^Tom Bramwell (October 13, 2008). 'NXE Will Allow for Remote Downloads'. Eurogamer. Archived from the original on July 12, 2015. Retrieved July 11, 2015.
- ^'The Future of TV Begins Now on Xbox 360'. Archived from the original on December 6, 2011. Retrieved December 6, 2011.
- ^'Microsoft's new Xbox 360 UI has Bing voice search across Hulu, Netflix, YouTube, and live TV – Engadget'. Engadget. AOL. June 6, 2011. Archived from the original on October 11, 2011. Retrieved October 22, 2011.
- ^'Xbox Live Fall 2011 Dashboard update preview: Bing search, voice control, and a Metro overhaul – Engadget'. Engadget. AOL. September 9, 2011. Archived from the original on October 23, 2011. Retrieved October 22, 2011.
- ^'Xbox 360 System Software – Fall Update Summary'. Microsoft. November 30, 2007. Archived from the original on December 2, 2007. Retrieved July 26, 2008.
- ^'Enjoy Windows Media Center on your Xbox 360'. Microsoft. Archived from the original on December 23, 2007. Retrieved January 1, 2008.
- ^'Windows Connect Now Technology'. Microsoft. December 21, 2004. Archived from the original on July 24, 2008. Retrieved July 26, 2008.
- ^'Why do I hate DLNA protocol so much ? ' Ben's Lost World – Diary of a GeeXboX developer'. Archived from the original on November 6, 2008. Retrieved November 24, 2008.[unreliable source?]
- ^Joystiq (July 27, 2007). 'HD-Streaming: Guide For Streaming HD To The Xbox360'. Archived from the original on October 28, 2008. Retrieved July 26, 2008.
- ^'Xbox 360 Sky Player'. Web.archive.org. January 7, 2010. Archived from the original on January 7, 2010. Retrieved August 24, 2011.
- ^'Xbox 360 to show Sky live and on-demand programming | Technology, Media & Telecommunications | Reuters'. Reuters<!. May 28, 2009. Archived from the original on May 31, 2009. Retrieved September 10, 2009.
- ^'Microsoft Integrates IPTV Software Platform With Xbox 360, Creating All-in-One Digital Entertainment Device' (Press release). Microsoft. January 7, 2007. Archived from the original on February 8, 2007. Retrieved January 7, 2010.
IPTV on Xbox 360 is expected to be available to consumers by holiday season 2007 and will be offered by providers that are deploying TV services over broadband networks based on the IPTV Edition software platform.
- ^'BT and Microsoft Announce Partnership to Deliver Powerful, First-of-its-Kind Entertainment Experience to Consumers Through Xbox 360' (Press release). Microsoft. January 8, 2008. Archived from the original on January 8, 2008. Retrieved January 7, 2010.
All BT broadband customers will have the unique opportunity to receive the best in high-definition gaming, television and movies through an Xbox 360 console, in a powerful, all-in-one entertainment experience. BT Vision, which is powered by the Microsoft Mediaroom Internet Protocol TV (IPTV) platform, plans to make this first-of-its-kind device and service offering available to customers in the middle of 2008.
- ^'Xbox will host BT's TV service'. BBC News. January 9, 2008. Archived from the original on January 12, 2008. Retrieved January 22, 2008.
- ^'Steve Ballmer and Robbie Bach Keynote: 2010 International Consumer Electronics Show'. Microsoft. January 6, 2010. Archived from the original on January 14, 2010. Retrieved January 7, 2010.
J.D. Power and Associates have recently rated AT&T Uverse TV the best-rated, highest-rated residential TV satisfaction in the United States Southern and Western Regions for the second year in a row. I'm happy to announce that later this year AT&T will also enable subscribers to U-Verse to enjoy that service on their Xbox 360 consoles.
- ^'XNA Community'. Archived from the original on March 25, 2008. Retrieved April 2, 2008.
- ^'XNA Creators Club'. Archived from the original on March 8, 2007. Retrieved April 2, 2008.
- ^McElroy, Griffin (March 30, 2009). 'GamerBytes study shows disappointing sales for XNA Community Games'. Joystiq.com. Archived from the original on September 30, 2009. Retrieved September 10, 2009.
- ^Kyle Orland. 'Microsoft Renames Xbox Live Silver to 'Xbox Live Free''. Archived from the original on March 23, 2012. Retrieved January 22, 2017.
- ^Barker, Ben (September 19, 2005). 'Xbox Live The Silver Age'. Microsoft. Archived from the original on February 4, 2009. Retrieved September 30, 2006.
- ^Gettys, Jim W. (September 17, 2005). 'More than Games'. Microsoft. Archived from the original on September 8, 2006. Retrieved September 30, 2006.
- ^'Xbox Live Account Migration to Xbox 360'. Microsoft. Archived from the original on October 24, 2008. Retrieved October 7, 2006.
- ^'2010: A Year Filled with New Experiences for Consumers'. Microsoft. January 5, 2011. Archived from the original on January 9, 2011. Retrieved January 11, 2011.
- ^Gettys, Jim W. (August 19, 2005). 'To Hard Drive or Not?'. Microsoft. Archived from the original on April 27, 2007. Retrieved September 30, 2006.
- ^Barker, Ben (September 20, 2005). 'Xbox 360 Get the Points'. Microsoft. Archived from the original on January 23, 2009. Retrieved September 30, 2006.
- ^Berardini, César (October 12, 2006). 'Browse Live Marketplace from your PC'. TeamXbox. Archived from the original on February 10, 2007. Retrieved October 13, 2006.
- ^Berardini, César (October 18, 2006). 'Latest Xbox Live Facts and Stats'. TeamXbox. Archived from the original on November 4, 2006. Retrieved October 19, 2006.
- ^Morris, Chris (October 14, 2004). 'Xbox Live Arcade to launch Nov. 3 – Oct. 14, 2004'. CNN. Archived from the original on February 14, 2009. Retrieved March 23, 2009.
- ^Hryb, Larry (December 30, 2006). 'Top Xbox Live Games of 2006'. MajorNelson. Archived from the original on May 30, 2008. Retrieved July 26, 2008.
- ^Fried, Ina (March 24, 2010). 'Xbox Game Room launches, but with issues'. CNET. Archived from the original on April 29, 2012. Retrieved March 25, 2010.
- ^Block, Ryan (November 7, 2006). 'HDTV and HD movie downloads for your 360'. Endaget. Archived from the original on November 10, 2006. Retrieved November 11, 2006.
- ^'Movies and TV on your Xbox' (Press release). Microsoft. November 6, 2006. Archived from the original on December 11, 2006. Retrieved July 26, 2008.
- ^'Movies and TV on your Xbox 360 in Europe' (Press release). Microsoft. July 12, 2007. Archived from the original on June 20, 2008. Retrieved July 26, 2008.
- ^Christopher Grant (December 11, 2007). 'Xbox Live Video Marketplace Live in Canada, UK, and Elsewhere'. Engadget. Archived from the original on January 18, 2016. Retrieved October 9, 2015.
- ^'Zune Marketplace' (Press release). Microsoft. May 27, 2009. Archived from the original on July 14, 2011. Retrieved May 27, 2009.
- ^Brian Crecente (June 1, 2009). 'Zune Video Comes to Live in 1080p HD This Fall'. Kotaku. Archived from the original on January 18, 2016. Retrieved October 9, 2015.
- ^Tom Phillips (October 16, 2012). 'Xbox 360 Dashboard Update Rolls Out from Today'. Eurogamer. Archived from the original on September 24, 2015. Retrieved July 11, 2015.
- ^Andy Weir (August 18, 2015). 'Microsoft Update Movies & TV and Groove Music Apps on Windows 10'. Neowin. Archived from the original on September 19, 2015. Retrieved October 9, 2015.
- ^Wesley Yin-Poole (July 3, 2012). 'Microsoft's iTunes, Spotify Rival Xbox Music Out This Year – Report'. Eurogamer. Archived from the original on July 11, 2015. Retrieved July 10, 2015.
- ^'Microsoft aposenta aplicativo do Xbox 360 SmartGlass'. Olhar Digital. Olhar Digital. Archived from the original on August 18, 2018. Retrieved August 18, 2018.
- ^'E3 2012: A closer look at Xbox SmartGlass'. CNET. CNET. Archived from the original on August 18, 2018. Retrieved August 18, 2018.
- ^Why PartnerNet is a PR Nightmare for MicrosoftArchived August 15, 2018, at the Wayback Machine on GameSetWatch
- ^ludwigk. 'Xbox 360 PartnerNet video hints at Jetpac, Juiced 2007 [update 1]'. Archived from the original on August 15, 2017. Retrieved December 30, 2016.
- ^'The Sonic 4 'Leak Week,' One Year On'. Tssznews. Tssznews. Archived from the original on July 26, 2015. Retrieved August 24, 2018.
- ^'MICROSOFT INVESTIGATING HALO: REACH LEAK'. IGN. IGN. Archived from the original on August 15, 2018. Retrieved August 15, 2018.
- ^'Yakuza 6's Demo Glitch is Another Mishap in Sega's History of Leaks'. US Gamer. US Gamer. Archived from the original on August 15, 2018. Retrieved August 15, 2018.
- ^'THE YOUNG AND THE RECKLESS'. Wired. Wired. Archived from the original on August 19, 2018. Retrieved August 15, 2018.
- ^'European retailers list Bayonetta, Vanquish and Shenmue releases for'. VG 247. VG 247. Archived from the original on August 15, 2018. Retrieved August 15, 2018.
External links
Wikimedia Commons has media related to Xbox 360. |
- Xbox 360 at Curlie
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Xbox_360&oldid=904211340'
Metal Gear Rising: Revengeance | |
---|---|
Developer(s) | PlatinumGames |
Publisher(s) | Konami Digital Entertainment |
Director(s) | Kenji Saito |
Producer(s) | Atsushi Inaba |
Programmer(s) | Tetsuro Noda |
Writer(s) | Etsu Tamari |
Composer(s) | Jamie Christopherson |
Series | Metal Gear |
Platform(s) | PlayStation 3, Xbox 360, Microsoft Windows, OS X, Shield Android TV |
Release |
|
Genre(s) | Action, hack and slash |
Mode(s) | Single-player |
Metal Gear Rising: Revengeance[a] is an actionhack and slashvideo game developed by PlatinumGames and published by Konami Digital Entertainment. Released for the PlayStation 3, Xbox 360 and Microsoft Windows, it is a spin-off in the Metal Gear series, and is set four years after the events of Metal Gear Solid 4: Guns of the Patriots. In the game, players control Raiden, a cyborg who confronts the private military company Desperado Enforcement, with the gameplay focusing on fighting enemies using a sword and other weapons to perform combos and counterattacks. Through the use of Blade Mode, Raiden can dismember cyborgs in slow motion and steal parts stored in their bodies. The series' usual stealth elements are also optional to reduce combat.
The game was originally being developed internally by Kojima Productions, who announced the game in 2009 under the title of Metal Gear Solid: Rising. However, the team met with difficulties in developing a game based on swordplay, so executive producer Hideo Kojima postponed its development until a solution could be found. The project resurfaced in late 2011 under its finalized title, with PlatinumGames as the new developer. The game underwent significant changes in its play mechanics and storyline under PlatinumGames' involvement, although Kojima Productions retained responsibility for the game's overall plot and Raiden's design.
Upon its worldwide release in February 2013, Metal Gear Rising: Revengeance was well-received by critics, being praised for its sophisticated cutting system, its use of Metal Gear elements to complement the story despite the game's focus on action, its soundtrack, and its boss fights; some criticism was directed at its camera and the length of the story mode. The game also enjoyed positive sales, with the three versions selling over 1.1 million copies. While those involved in the game's production have expressed desire to develop a sequel, such prospects have yet to come to fruition due to the ongoing conflicts between Konami and Kojima Productions.
- 2Synopsis
- 3Development
- 5Downloadable content
- 6Reception
Gameplay[edit]
Raiden attacking an enemy in Blade Mode. The top-left bars indicate Raiden's health and remaining time in Blade Mode. The mid-right counter tallies the player's number of hits.
Players assume control of Raiden, a katana-wielding cyborg. He is initially playable in his 'Standard Body' form, which resembles the body used by Raiden in Metal Gear Solid 4, but with a more natural looking face. The player can alter Raiden's appearance through alternative skins. Unlike previous titles in the Metal Gear series, where players try not to be noticed by enemies, Rising is action oriented, focusing on sword fighting and a sophisticated cutting system to fight and defeat enemies. Although Raiden's main weapon is his high-frequency blade, Raiden can wield weapons such as a dagger or a rocket launcher.[1][2] Other subweapons can only be obtained after defeating the game's bosses.[3]
The game's cutting system allows players to engage in melee combat, as well as to precisely slash enemies and objects at will along a geometrical plane using the 'free slicing' Blade Mode. Virtually any object in the game can be cut, including vehicles and enemies, though elements of the environment were intentionally limited to structures such as pillars and walls to better facilitate the game.[4] Entering Blade Mode produces a special targeting reticule in the form of a transparent blue plane which can be rotated and moved, tracing orange lines across the surfaces of objects to indicate exactly where they will be cut; it can also be used to enter a bullet time state, giving players the opportunity to precisely slash targets during moments of action, such as slicing through a falling target from multiple angles before it hits the ground. These features can be employed strategically, for example disabling opponents, finding weak points and gaps in armor, severing support columns to collapse ceilings or walls onto enemies, deflecting enemy fire, or cutting through objects to remove enemy cover.[5][6] However, entering into Blade Mode reduces Raiden's energy to the point that if dropped to a certain level, it cannot be used.[7] Throughout the story the player obtains the Ripper Mode, a state which enhances Raiden's power for a limited time facilitating the use of Blade Mode.[8]
Raiden has the ability to parry attacks even when his back is turned,[1] allowing him to counterattack enemies and perform multiple combos.[2] The player also has access to a stealth mode called 'Ninja Run' which drastically increases Raiden's speed and allows him to climb certain areas. This allows him to strategically ambush an enemy rather than fighting head to head.[2] Another key feature is called Zandatsu (斬奪, lit. 'cut and take'), and involves 'cutting' through enemies and 'taking' parts, energy, ammunition, items, and information from the bodies of dismembered cyborgs and robots.[5][6][9] This maneuver can be employed when attacking an enemy during Blade Mode and helps Raiden gain energy.[7] When completing a mission, the player will be rewarded with a specific number of points depending on his or her performance and will receive a grade, with the highest being 'S'. These points allow them to buy upgrades for Raiden's equipment.[10]
The player can carry out reconnaissance using a visor. Through this, the player can verify the areas and proceed to the objective avoiding contact with enemies.[11] Hiding in a cardboard box makes sneaking easier for Raiden.[12] Being spotted by an enemy triggers the 'Alert Mode', in which Raiden is assaulted by multiple enemies for a determined time.[13] The player also gains assistance from Bladewolf, a dog-like machine that gathers map information for Raiden.[14]
Synopsis[edit]
Setting and characters[edit]
Metal Gear fictional chronology |
---|
|
The events of Metal Gear Rising are set in the year 2018, four years after the events of Guns of the Patriots. The Patriots, a powerful shadow organization running the world's war economy, have been destroyed and Private Military Companies (PMC) have splintered into numerous factions. With the elimination of the Patriot-controlled nanomachine technology used to regulate soldiers' abilities, PMCs turn to advanced cyborg technology, creating durable superhuman soldiers.[15] The player controls Raiden, a former child soldier turned into a cyborg that now works for the PMC Maverick Security Consulting, Inc.[15][16] Raiden is supported by his Maverick colleagues, Russian pointman Boris Popov,[11] military advisor Kevin Washington, computer specialist Courtney Collins,[17] and cybernetics expert Wilhelm 'Doktor' Voight.[18] Returning from Metal Gear Solid 4 is Sunny Emmerich, a child prodigy and friend of Raiden working at Solis Space & Aeronautics.[19]
Rival PMC Desperado Enforcement LLC. serve as the game's antagonists; Desperado wants to destabilize peaceful nations and preserve conflict, allowing them to reap the financial rewards and technological advancements of the war economy. Desperado operative Samuel Rodrigues, also known as Jetstream Sam, serves as Raiden's rival with a conversation between the two in the beginning influencing Raiden.[20] Sam is a member of a team of Desperado cyborg assassins named the 'Winds of Destruction': Sundowner, Desperado's de facto leader, who wields 'Bloodlust', machetes that combine in a large pincer, and who also has a set of reactive armor shields connected to his body;[21]Mistral, the team's only female member, whose frame can support multiple additional arms, allowing her to wield her 'L'Etranger' staff that she can use as a whip or halberd;[22] and Monsoon, who uses dual sai called 'Dystopia', can manipulate metal objects with magnetism, and can break apart his body into individual components while retaining control over each part through magnetism.[23] LQ-84i, or Bladewolf, is a state-of-the-art Artificial Intelligence (AI) housed within a quadruped robot who serves initially as Raiden's Desperado-controlled enemy, but is later reprogrammed to aid Raiden and Maverick.[14] Additionally, a Colorado senator and potential Presidential candidate, Steven Armstrong, is involved in Desperado's activities.[24] An additional member of the Winds of Destruction, Khamsin, appears as part of the Bladewolf DLC campaign. The game is a spin-off that is 'not part of the Metal Gear Solid series', although series creator Hideo Kojima said it is a parallel continuation.[25]
Plot[edit]
While providing security detail in an unnamed African country for its prime minister, N'Mani, Raiden and his team are attacked by rogue PMC Desperado. While Raiden fends off their forces, their leader Sundowner manages to kidnap N'Mani. Raiden attempts to pursue them, battling a Metal Gear RAY, but arrives too late to save N'Mani from being executed by Sundowner. Sundowner's comrade, Jetstream Sam, fights and defeats Raiden in a duel, with Raiden losing his left eye and left arm in the process. Sam nearly executes Raiden, but Boris's timely arrival saves him. Raiden collapses from his wounds but survives, and Doktor later gives him a new black cyborg armor which grants him much more power.[20]
Three weeks later, Raiden infiltrates the breakaway nation of Abkhazia after learning that Desperado is leading a military coup there.[26] He plans to capture Andrey Dolzaev, an extremist leading the Abkhazian forces, to force Desperado into standing down. Desperado anticipates the move and assigns a prototype AI designated LQ-84i to stop him. Raiden defeats LQ-84i in combat, and later has it rebuilt as an ally, naming it Bladewolf. He faces further opposition from Mistral, the commander of Desperado's forces in Abkhazia. After Raiden kills Mistral in combat, Dolzaev commits suicide by blowing up an oil tank he is standing on.[27] Maverick assigns Raiden and Bladewolf to investigate a research facility in Guadalajara, Mexico. There, Raiden meets an orphan named George, who was brought to the facility to have his brain—along with the brains of several other orphans—surgically removed and shipped to the United States.[28][29] He learns that Sundowner inspected the facility in the company of Senator Steven Armstrong, creating an alliance between Desperado and World Marshal, another PMC. They plan to condition the children's brains to become killers through VR training and place them inside cybernetic bodies to create new soldiers, similar to Raiden.[30][31] Raiden rescues George and the unharvested orphans, and takes them to Doktor.
Raiden promptly resigns and with Bladewolf at his side, launches a one-man assault on World Marshal's headquarters in Denver, Colorado.[32] Though no longer employed by them, Maverick unofficially provides discreet support throughout. As he fights his way through the city's privatized police force and Desperado soldiers, Raiden becomes conflicted over those he has killed. He begins regressing towards his aggressive child soldier persona, 'Jack the Ripper', before finally embracing it when he encounters Sam and another operative named Monsoon. He kills Monsoon and infiltrates World Marshal's headquarters before locating and killing Sundowner. There, he learns that Armstrong brought World Marshal and Desperado together to exploit Raiden's desire to avenge N'Mani's death. Armstrong used Desperado to distract Raiden while he carries out 'Operation Tecumseh': a plan to assassinate the President of the United States during peace negotiations with Pakistan to ensure another War on Terror.[33]
While Doktor recovers the children's brains, Raiden seeks help from Solis Space & Aeronautics to reach Pakistan in time to stop Armstrong. He encounters Sam on the way and the pair engage in a final duel from which Raiden emerges victorious. At Solis, Sunny helps Raiden travel to Shabhazabad Air Base in Pakistan, where he is attacked by Metal Gear EXCELSUS, a hexapedal tank piloted by Armstrong. He reveals that his true plan is killing US military personnel at the base, as this is enough to agitate the American people. Armstrong, with his connections to the PMCs, would win any subsequent election in a landslide. This would give him free rein to realize his vision of a survival of the fittest society, fighting and dying only for what they believe in.[34] Raiden destroys EXCELSUS, but discovers that Armstrong has augmented himself with nanomachines that give him incredible strength and near-invulnerability, destroying Raiden's blade. Bladewolf intervenes and gives Raiden Sam's sword, which allows him to kill Armstrong.[35]
In the epilogue, Maverick receives approval to create a new cyborg staffing firm, allowing them to shelter the orphans' brains and potentially give them a chance at a better life, while George and Bladewolf go live at Solis with Sunny. Although Desperado is defeated and the brain-taking operation defunct, World Marshal remains in business. Afterwards, Raiden decides against rejoining Maverick, having resolved to fight his own war.
Development[edit]
As Metal Gear Solid: Rising[edit]
A promotional render of Metal Gear Solid: Rising
After Metal Gear Solid 4: Guns of the Patriots was released, Hideo Kojima started coming up with ideas for another game, Metal Gear Solid 5. The game was meant to feature The Boss and her comrades, the Cobra Unit, as main characters. However, the lack of experience from the younger staff in charge and the lack of involvement from Kojima resulted in this project being scrapped. Afterwards, a member suggested turning it into a sidestory focused on Raiden since said character was featured in Guns of the Patriots and the staff agreed to develop Metal Gear Solid: Rising.[36] It was originally conceived to chronicle the series of events that resulted in the transformation of Raiden into his cyborg ninja persona in Metal Gear Solid 4.[5][9]Rising would have taken place during a point in the series' chronology at which Raiden had already begun his transformation into cyborg form, albeit with a different and somewhat more crude appearance from the one seen in Metal Gear Solid 4.[9][37]
The game was first hinted during Kojima's keynote presentation at the 2009 Game Developers Conference in San Francisco where the presentation's end showed 'The Next MGS' with Raiden as a cyborg standing next to the title.[38] Prior to the announcements of the game, Kojima Productions featured a countdown timer on their website until the day that Rising was announced. The series' traditional tagline of 'Tactical Espionage Action' was also altered to 'Lightning Bolt Action,' a play on the fact that Raiden's name is Japanese for 'thunder and lightning.'[37][39] The game was officially announced at E3 2009 at the Microsoft press conference. A teaser trailer was released by Kojima, although he would be serving only as executive producer for the game, as all of his input was with Metal Gear Solid: Peace Walker.[40] The game was initially only announced for the Xbox 360 but was later confirmed for the PS3 and Microsoft Windows platforms.[41] It would use a brand new game engine, rather than the Metal Gear Solid 4 engine.[42]
The game's original cover artwork was leaked on Xbox Live on June 10, four days before E3 2010.[43] During Microsoft's E3 press conference on June 14, Kojima introduced the game's original lead designer, Mineshi Kimura, who unveiled a new trailer which included cutscene and playing footage.[6] The game's creative producer, Shigenobu Matsuyama, and Kimura again presented the trailer on June 16 during Konami's E3 press conference, then took stage, further clarifying the game's mechanic.[39] Concern had risen over the game's realistic depictions of human dismemberment during player-controlled sequences, a hard limit for Japan's Computer Entertainment Rating Organization, which may necessitate censorship in the domestic Japanese release of the game. As a result, the version of the E3 2010 trailer available for viewing on the game's official Japanese website has had such scenes removed.[44]
Concept art on display at the Art of Yoji Shinkawa exhibit in 2011
Kimura stated that Rising would carry on the series tradition of encouraging players to progress through the game without killing, noting that there is a moral difference between attacking cyborgs or robots and attacking human beings, and that there is a 'certain virtue to simply disabling your enemies instead of killing them.'[5] While it was considered important to give the players freedom Matsuyama indicated that players would never be rewarded for killing human opponents, and that the game would be designed so that players would never be forced to do so.[45] Specifically, the game's stealth elements would have emphasized Raiden's considerable speed and agility through what Matsuyama describes as 'hunting stealth.' Unlike the stealth of previous titles, in which players remained hidden and avoided combat, players in Rising would instead quickly stalk their enemies and use acrobatic maneuvers to stay out of sight while closing in. This ties in with the game's zan-datsu feature, allowing them to prey upon enemies to obtain weapons, items, and energy.[45] Kimura noted that he wanted Raiden to be able to move like he did in the Metal Gear Solid 4 trailers, and to show 'the stealth of the sword, and the strength of not even losing to the gun, and the fear and power you have with this blade.'[9]
At TGS 2010, Sony announced that the PS3 version of Metal Gear Solid: Rising would be playable in 3D.[46] In January 2011, several pieces of concept art for Rising were displayed at Yoji Shinkawa's two-week exhibit, The Art of Yoji Shinkawa, hosted by the Konami Style Shop in Tokyo.[47] During late 2011, it was announced over that Matsuyama had moved to a different division within Konami and that Yuji Korekado had taken over as the game's lead producer.[48] Additionally, Kojima said Metal Gear Solid: Rising is 'moving forward'; Kojima had stated the game remains significantly different from existing Metal Gear games, although he has retained an element of control over it and will not let it stray too far from the series' roots.[49] He advised fans to try it even though the game would not focus on stealth.[50]
Move to PlatinumGames[edit]
Atsushi Inaba of PlatinumGames was requested by Hideo Kojima to work on the game
Despite having thought out stories and scenarios for the game, Kojima Productions were finding it difficult to design the game around the cutting concept. The project was quietly cancelled in late 2010, and whilst Kojima had considered moving the project to developers abroad, he felt that a Japanese developer would be more suited to produce a ninja action game.[51] In early 2011, Kojima met PlatinumGames' Atsushi Inaba who asked him about the state of Metal Gear Solid: Rising and Kojima later requested them to work in the game.[52] This new version, titled Metal Gear Rising: Revengeance, was first revealed via a trailer shown at the Spike Video Game Awards on December 10, 2011.[53][54] PlatinumGames requested a change of setting in order to have less restrictions in the creation of the game.[55] Shortly after starting development, PlatinumGames discarded the stealth element, with Kojima noting that the original staff did not find it fit with high speed action.[56] However, they were incorporated as Inaba found the original game system too 'dull.'[57] Artist Yoji Shinkawa worked in the game but only to design Raiden,[58] while freelancer artist Kenichirou Yoshimura is the character designer whose objective is making his work fit with Shinkawa's style.[59]
Model Serina Mochizuki promoting the game, still as Metal Gear Rising at Tokyo Game Show 2012
The first trailer confirmed that Raiden would once again be voiced by Quinton Flynn, who had previously stated that Konami had not contacted him regarding the game.[60] The game's title was changed to Metal Gear Rising: Revengeance with 'Revengeance' coming from Kojima Productions' desire 'to get revenge or vengeance on the original failed Metal Gear Solid: Rising project' while the stating 'Rising' represents Raiden's character.[61] Kojima also confirmed Rising would run at 60 frames per second, a requirement he personally requested of PlatinumGames.[62][63] The rewrite of the game's script took two months for Kojima Productions to make, in contrast to the original one which took ten months,[1] with the scriptwriter being Etsu Tamari.[16] Tamari often discussed with director Santo when the two studios had different opinions regarding the story.[55] The plot was written with the idea of being accessible to people who have not played previous Metal Gear games. There was also a need to reduce the length of cutscenes so that it would balance the playing time. However, no part of the script was removed in the process.[20] Human soldiers were removed from the game to avoid censorship issues in Japan.[1]
Konami's Martin Scheider assured the game was 'in safe hands' owing to the collaboration between Metal Gear veteran Yuji Korekado and Inaba, the former supervising the game.[64] As in the original scrapped version Korekado stated that the staff's objective is to make Raiden's action scenes from Metal Gear Solid 4 playable.[16] Kojima Productions originally planned to release Metal Gear Rising: Revengeance in Japan without a Japanese voice localization but in August 2012, it was revealed the game would have Japanese audio confirming new and returning actors.[65] The first Japanese language trailer was released shortly afterwards.[66] Inaba had stated that the PS3 version would be the lead platform. The decision was made in order to avoid a repeat of the performance issues that Bayonetta had on the console.[67]
The game was playable for the first time in the E3 2012 during early June with Kojima having been involved on its making.[56][68] In promoting the game, during April 2012 Konami sent a replica of Raiden's severed arm to various video game publications. The arm contained a small teaser from the game in the form of a live-action scene.[69][70] In following weeks, the official Metal Gear Rising website started showing a longer version of the scene as well as new ones.[71] Konami noticed people asking multiple questions regarding these teasers to which they responded that answers would be delivered during E3. The teasers are meant to give a few hints regarding the game's plot and none of the footage is to be used in it.[72]
Music[edit]
The game's score was composed by Jamie Christopherson,[73] with additional music by Graeme Cornies, Brian Pickett, James Chapple, and David Kelly, and directed by Naoto Tanaka. As a result of the game being focused on action rather than stealth like the previous Metal Gear games, the music has a different style. Director Kenji Saito proposed the idea of heavy and fast music featuring lyrics to Kojima Productions. When the studio accepted Saito's idea, the two developers started working together to make the music.[74] Christopherson also contributed by writing thirteen vocal songs which includes electronic music.[75] The soundtrack features vocals by artists including John Bush, Tyson Yen, Free Dominguez, Jason C. Miller and Jimmy Gnecco with contributions by Logan Mader, former member of Machine Head, Electronic Rock Musicians/Remixers The Maniac Agenda, and Ferry Corsten. A soundtrack featuring themes from the game was featured in the limited edition.[76] Another soundtrack, titled Metal Gear Rising Revengeance Vocal Tracks, featuring 29 tracks, was released on February 20, 2013.[77]
Release[edit]
The demo version was initially released as a bonus included in the Zone of the Enders: HD Collection, which was released for the PS3 and Xbox 360 on October 30, 2012.[78][79] A public demo of Rising was released in Japan on December 13, 2012 on the PlayStation Store.[80][81] The North American demo was later released on the Xbox Live Marketplace and PlayStation Store on January 22, 2013.[82][83]
The full version was released in North America on February 19, 2013, and in Europe on February 21 for the PS3 and Xbox 360 consoles.[84][85] Although it was also planned to be released for both consoles on February 21 in Australia, shipping issues delayed it to February 26.[86] The game was released in Japan on February 21 for the PS3, with the Xbox 360 release cancelled.[84] While a Microsoft Windows version of Metal Gear Solid: Rising was initially planned, release for this platform was put on hold.[87] However, Kojima Productions said they would consider it after the release of the console versions.[88] The PC version was then announced in May 2013, and released on January 9, 2014.[89][90] The PS3 version has been added to the library of PlayStation Plus subscribers in November 2013.[91]
In Japan, Konami released two collectors editions. The first one, 'Premium Package', contains an artbook by Yoji Shinkawa, and a soundtrack package. The second limited edition is the 'Premium Package Special Edition' including all the contents from the other one with the addition of an action figure of Raiden.[92] The English collector's edition features a soundtrack, a steel case and a lamp containing a small-scale replica of Raiden's sword.[76] An exclusive download edition titled the Ultimate Edition was released on the PlayStation Network on May 21, 2013.[93] This edition includes the full game, plus all the downloadable contents. The same version was released in stores with the label of Special Edition on December 5, 2013 in Japan.[94]
The PC version was released on January 9, 2014.[95] The version briefly required online connection until a fix was issued on January 10, 2014. It was claimed that the requirement was an accidental bug.[96] The PC version has been region locked making the game unavailable in India and Japan.[97] The game was briefly unavailable for purchase in Ireland.[98] The game is also not available for purchase through Steam in Malaysia, but is available in disc format for the PS3. The game also has region locked serials and cross-region gifting.[97] In March 2015, Metal Gear Rising: Revengeance was confirmed to be coming to the Nvidia Shield Console.[99][100] In January 2017, the OS X version of Revengeance became unplayable due to an issue with its DRM after Transgaming, who developed the port, went out of business.[101]
Downloadable content[edit]
Mgs Rising Bles-01750 Modded Save Pc
The downloadable content for Rising consists of five cyborg body types for Raiden, a set of VR Missions, and two story-based campaigns starring a different character each.[102] The DLC armors were available as pre-order incentives through different participating retailers that varied between region. The VR Missions set and bonus campaigns were made available during the months following the game's release. All the downloadable content has since been made available for general users on PlayStation Network and Xbox Live and are included as standard features in the Microsoft Windows version of the game.
Body types[edit]
Body | Japan | North America | Europe | Description |
---|---|---|---|---|
Cyborg Ninja | Konamistyle[92] | GameStop | Included with the game | Dresses Raiden like Gray Fox from the original Metal Gear Solid. Includes a bonus main weapon called the Fox Blade. |
MGS4 Raiden | Amazon.co.jp | Standard DLC | Standard DLC | Dresses Raiden with his 'original body' from Guns of the Patriots. |
White Armor | Konamistyle, L-Paca | Best Buy | Zavvi.com | A white version of Raiden's Custom Body which allows him to carry more recovery items. |
Inferno Armor | Tsutaya | Amazon.com[103] | Game | A crimson version of Raiden's Custom Body which allows him to carry more throwing explosives. |
Commando Armor | Geo Corporation | N/A | Amazon.co.uk[104] | An olive drab version of Raiden's Custom Body which allows him to carry more rocket launchers. |
Campaigns[edit]
Title | Release date | Description |
---|---|---|
VR Missions | April 2, 2013.[105] | A set of 30 additional VR Missions for Raiden. In Japan, this expansion pack includes a new weapon called the Hebidamashi (蛇魂), a wooden sword which talks with Solid Snake's voice (as portrayed by Akio Otsuka). The Hebidamashi was not available in the English editions of the game. |
Jetstream | April 9, 2013.[106] | A campaign starring Raiden's rival Samuel Rodrigues, which depicts how he joined Desperado Enforcement. Includes five bonus VR Missions for Sam. |
Bladewolf | May 9, 2013 | A campaign starring the robotic canine LQ-84i, which depicts his involvement with Desperado Enforcement prior to his first encounter with Raiden. The campaign features an original antagonist named Khamsin, a fifth member of Desperado Enforcement not seen in the main story. Includes five bonus VR Missions for LQ-84i. |
Reception[edit]
Pre-release[edit]
Various sites such as Eurogamer, 1UP.com and VideoGamer.com listed it as one of the most anticipated games of 2012 because it distances itself from previous games in the franchise as well as considering PlatinumGames' previous work.[107][108][109] However, a common criticism echoed by IGN's Richard George has been that its style contrasts sharply with the previous Metal Gear games as a result of the change of developers and player character Raiden.[110] David Houghton of GamesRadar noted that Raiden's actions during play were not out of character considering his role in Metal Gear Solid 4: Guns of the Patriots where he was able to fight soldiers without his arms.[111] During the E3 2012, both GameSpot editors Kevin VanOrd and Peter Brown were surprised with the gameplay provided by the demo, with the former calling it 'fluid third-person action featuring slow-motion swordplay' in place of the stealth style featured in the Metal Gear Solid series. Both writers still found Raiden suitable for the game's style and plot owing to his role in previous Metal Gear games.[112] 1UP's Jose Otero provided similar comments, praising the gameplay's style, but still felt the demo was more like a tutorial rather than a stage of game.[113]
Producer Atsushi Inaba took to his Twitter feed to address fans' concerns over the project. He acknowledged the mixed reaction to the unveiling of Rising, but hopes gamers will spot 'a glimpse of the future' in the trailer. Inaba promises its 'love and respect will shine through.' The negative reactions came from fans noticing the genre switching to a 'hack and slash' game.[114] Inaba expressed his dismay at the fans' comparison of Metal Gear Rising with Ninja Gaiden 3, having criticized the latter game.[115] During Games Convention 2012, Kojima Productions noted the demos were well received by fans due to the number of attendees that wanted to play it. They added that feedback for the demo was positive.[116] In September 2012, Metal Gear Rising: Revengeance was one of the winners from Computer Entertainment Supplier's Association's Japan Game Awards.[117]
Post-release[edit]
Reception | ||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Metal Gear Rising: Revengeance received 'generally positive' reviews, according to review aggregatorMetacritic.[118][119][120]Famitsu scored the game a near perfect 39 out of 40. Play and GamesTM also shared positive impressions, with the latter calling Metal Gear Rising 'almost certainly the best Metal Gear game released this generation.'[123]
Eurogamer writer Rich Stanton was pleased with the creation of this Metal Gear spin-off expanding the franchise. It was noted that the game was close to receiving a perfect 10 were it not for issues with the camera.[122] Other sites noted similar issues during their reviews due to the fact it could not keep up with the fast action sequences.[125][127] The game's action was praised by several publications, stating it would be appealing for casual players and Metal Gear fans.[125][127] Some focused on the cutting system which allowed players to slice not only enemies but also the environment,[126] while IGN's Mitch Dyer commented on how the number of subweapons improved the game's variety despite a lack of flow when changing them.[127] Boss fights have also been referred as one of the game's strongest points due to its use of cutscenes and music.[121][125]
On the other hand, Joe Juba from Game Informer was less favourable, stating that the combat was the only real highlight of the game, reserved about the superficiality of even the combat element itself, commenting '(the) Combat is entertaining, but 'style over substance' is the defining theme.'[124] He found that the game's shortcomings made it less interesting than previous Metal Gear games and Bayonetta, a video game also by PlatinumGames.[124]Computer and Video Games's Matt Gilman agreed with Juba, adding that the game's cons, while annoying, could have been easily fixed citing the lack of a defense action rather than parrying.[121] The campaign has also been criticized for a short running time although Miguel Concepción from The Escapist cited the multiple challenging difficulties as a way to encourage the players to play through the game more than once in order to increase the number of hours the player can do.[130]
The plot was found to be on par with other games in the franchise.[127] Raiden's role and development were found to be appealing, with GameSpot's Peter Brown praising his violent attitude that made him an outstanding anti-hero,[125] whereas GameTrailers noted how Raiden contrasted his Metal Gear Solid 2: Sons of Liberty persona that had been criticized back in 2001.[126] Critics praised the design of the game's bosses, while Samuel was noted to have a good rivalry with Raiden that helped develop the latter.[121][125] Despite being a spin-off and lacking the series' protagonist Solid Snake, Concepción found the setting post Metal Gear Solid 4: Guns of the Patriots to contain several classic Metal Gear elements that old players would find familiar.[130] However, Game Informer criticized the new characters as 'uninteresting and poorly developed'.[124]
Producer Atsushi Inaba noted in his Twitter account that several Western gamers believed the game was too short based on a screen's results that pointed 5 and a half hours. He clarified that the screen did not count cutscenes or failed attempts to beat the game, taking in account only the times the player passes the stages. This system has been used by PlatinumGames since Bayonetta in order to evaluate players. As a result, Inaba felt disappointed by people's attempts to criticize the game based on a single screen.[131]
Sales[edit]
PlatinumGames' president Tatsuya Minami said he expects good sales from the game due to strong marketing and being part of the Metal Gear series.[132] Shortly after its release Hideo Kojima mentioned having been pleased due to Metal Gear Rising: Revengeance selling well around the world but did not share numbers.[133] During its first week, the game topped Japan's Media Create and Enterbrain Japan charts list selling 308,681 units according to the former and 335,791 units according to the latter.[134][135] Among the Famitsu 2013 Top 100, a listing of the top 100 Japanese retail software sales for the year of 2013 from data collected by Famitsu's parent company Enterbrain, Metal Gear Rising: Revengeance ranked number 11, with 470,597 physical retail sales within Japan.[136] During its debut in the United Kingdom it was the second best-selling game following Crysis 3.[137] As of April 11, 2018, Steam Spy estimated that the game sold approximately 722,000 units on Steam.[138]
Mgs Rising Bles-01750 Modded Save 1
Sequel[edit]
Hideo Kojima mentioned in January 2012 that depending on the game's popularity, the staff would make a franchise based on it.[139] He has viewed the relationship between Kojima Productions and PlatinumGames as very positive and suggested that a sequel to Metal Gear Rising may be possible in the near future. However, Kojima would only approve of a sequel if PlatinumGames were to develop it, stating that 'no one else could [do] it'.[140][141] Following the game's release Kojima was impressed with PlatinumGames' work in the game stating the franchise had a 'lot of hugely, insanely critical fans' who would be harsh on reflecting issues. As the original project from the game was telling Raiden's life before Metal Gear Solid 4: Guns of the Patriots Kojima would like the game to be developed although he thought that PlatinumGames would have problems with it as a result of being an inter-sequel. As a result, he is unable to confirm such story could be developed in the future.[133]
On February 22, 2013, Hideo Kojima told SPOnG that he would like to make a sequel of Metal Gear Rising. He said that if it does happen, he would like PlatinumGames to develop it. Kojima also stated that he would like the sequel to star Gray Fox and have him battle 'nano machine-powered zombies.' He went on to say that he offered to write the story himself, but PlatinumGames did not seem interested.[142] Etsu Tamari, chief story writer for both Metal Gear Rising and the original Metal Gear Solid: Rising has expressed interest in re-using the original idea into the potential sequel.[143]
In August 2013, Konami posted a survey for Metal Gear Rising in their official site asking fans if they want a sequel and if so what they would like to see in it.[144] On January 31, 2015, a trailer for upcoming PS4 games at the 2015 Taipei Game Show teased a brief image of the number 2, in a similar font design to that of Revengeance. However, Kojima Productions later made statements that the '2' was unrelated to the Metal Gear franchise.[145][146][147]
Writer Etsu Tamari expressed joy in the final product and expected that in the future, the team could make another game focused on Raiden.[148]Quinton Flynn stated he was pleased with Raiden's role in Reveangence and stated he would have liked a new sequel with him as the lead. However, the internal problems between Kojima Productions and Konami left him worried as there might not be another game.[149]
Notes[edit]
- ^Japanese: メタルギア ライジング リベンジェンスHepburn: Metaru Gia Raijingu Ribenjensu?
References[edit]
- ^ abcd'Metal Gear Rising: Revengeance'. Play. Imagine Publishing (217): 32–33. April 2012.
- ^ abcMcGarvey, Sterling (June 4, 2012). 'E3 2012: Action Controls Walkthrough'. GameTrailers. Retrieved February 20, 2012.
- ^'Platinum Games Talks Metal Gear Rising: Revengeance'. PlayStation Blog. September 28, 2012. Retrieved November 14, 2012.
- ^'Konami And PlatinumGames Talk Metal Gear Rising: Revengeance'. Siliconera. June 2, 2012. Retrieved June 3, 2012.
- ^ abcdGifford, Kevin (June 16, 2010). 'E3 2010: Taking a Scalpel to Metal Gear Solid Rising'. 1UP.com. Retrieved June 16, 2010.
- ^ abcAntista, Chris (June 14, 2010). 'E3 2010: Metal Gear Rising – our first look'. Future US. GamesRadar. Retrieved June 14, 2010.
- ^ ab'Metal Gear Rising: Revengeance Hands-On – Stay Energized!'. Siliconera. June 6, 2012. Retrieved June 6, 2012.
- ^'Metal Gear Rising: Revengeance – Ripper Mode Trailer'. GameSpot. February 19, 2013. Retrieved February 25, 2013.
- ^ abcdTotilo, Stephen (June 16, 2010). 'Konami E3 Liveblog Is Right Here, Hopefully With Lightning And Whips'. Kotaku. Retrieved June 16, 2010.
- ^'Score High Ranks In Metal Gear Rising To Buy Upgrades For Raiden'. Siliconera. June 5, 2012. Retrieved June 6, 2012.
- ^ abSullivan, Lucas (September 20, 2012). 'Metal Gear Rising: Revengeance TGS preview – Man's best chainsaw-tailed friend'. GamesRadar. Retrieved September 23, 2012.
- ^Sullivan, Lucas (December 7, 2012). 'We Played A Ton Of Metal Gear Rising: Revengeance'. Siliconera. Retrieved December 11, 2012.
- ^Wirtaden, Josh (November 9, 2012). 'Metal Gear Rising: Revengeance Preview'. Cheat Code Central. Retrieved November 9, 2012.
- ^ abGapper, Michael (November 4, 2012). 'Metal Gear Rising preview: Extended hands-on reveals killer MGS game (Page 3)'. Computer and Video Games. Retrieved March 7, 2013.
- ^ abGapper, Michael (November 4, 2012). 'Metal Gear Rising preview: Extended hands-on reveals killer MGS game'. Computer and Video Games. Retrieved March 7, 2013.
- ^ abc'E3 2012: Platinum details Metal Gear Rising: Revengeance'. Edge. June 1, 2012. Retrieved June 4, 2012.
- ^'Metal Gear Rising Revengeance Preview Cutting Edge; page 3'. Computer and Video Games. December 7, 2012. Archived from the original on March 9, 2013. Retrieved January 1, 2013.
- ^Gapper, Michael (November 4, 2012). 'Metal Gear Rising preview: Extended hands-on reveals killer MGS game (Page 3)'. Computer and Video Games. Retrieved March 7, 2013.
- ^Willoughby, Shane (September 23, 2012). 'Metal Gear Rising takes place in 2018. Sunny's return confirmed'. The GamingLiberty. Archived from the original on August 24, 2014. Retrieved October 3, 2012.
- ^ abc'Official E3 Preview of Metal Gear Rising: Revengeance'. G4TV. June 4, 2012. Retrieved August 29, 2012.
- ^Hurley, Leon (November 22, 2012). 'Metal Gear Rising main cyborgs explained – alliances, weapons and abilities'. PlayStation Official Magazine. p. 4. Retrieved November 22, 2012.
- ^Hurley, Leon (November 22, 2012). 'Metal Gear Rising main cyborgs explained – alliances, weapons and abilities'. PlayStation Official Magazine. p. 5. Retrieved November 22, 2012.
- ^Hurley, Leon (November 22, 2012). 'Metal Gear Rising main cyborgs explained – alliances, weapons and abilities'. PlayStation Official Magazine. p. 6. Retrieved November 22, 2012.
- ^Hillier, Brenna (May 10, 2012). 'Metal Gear Rising: Revengeance teaser gets political'. VG247. Archived from the original on March 9, 2013. Retrieved March 9, 2013.
- ^outsidexbox (February 26, 2013). 'Hideo Kojima Metal Gear Rising Revengeance Interview - Raiden, Open World and Assassin's Creed'. Retrieved March 30, 2018 – via YouTube.
- ^Kojima Productions. Zone of the Enders HD. Konami.
In the weeks after the attack, Raiden learns that Desperado is leading a military coup in the nation of Abkhazia. Equipped with a powerful new cyborg body, Raiden heads to Abkhazia's capital, Sukhumi, on a mission to halt the coup and settle the score with Desperado once and for all.
- ^PlatinumGames (February 19, 2013). Metal Gear Rising: Revengeance (in English and Russian). Konami. Level/area: File R-01: Coup d'État.
Dolzaev: [enraged by Mistral's death; to Raiden] You! You killed her! Yob troyu mat! Murderer! / Raiden: That's rich, coming from you. It's over, Dolzaev. Surrender. / Dolzaev: [laughs] Ah ty tupoi sukin syn. / Raiden: Translation? / Dolzaev: Why would I surrender? We are exactly where I want. […] Built with Russia money, to make Russia money. It is no prison for Abkhaz[ia] — it is their prison! […] But now, they will be free! […] / Raiden: Damn… Crazy son of a bitch… / Boris (codec): Raiden?! Raiden, what happened?! / Raiden: Bastard blew himself up…
- ^PlatinumGames (February 19, 2013). Metal Gear Rising: Revengeance. Konami. Level/area: File R-02: Research Facility.
Kevin: Your mission's to investigate the Desperado-affiliated research facility somewhere in that area. According to the intel from our client, the lab's been dumping illegal waste into those sewers. FYI, they're also involved with the cartels in human trafficking. Allegedly, anyway. / Raiden: This just keeps getting better and better. / Kevin: Tell me about it. We need you to infiltrate the lab and find out everything you can. Of course, you'll have to find it first. We still don't know the exact location.
- ^PlatinumGames (February 19, 2013). Metal Gear Rising: Revengeance. Konami. Level/area: File R-02: Research Facility.
Raiden: ¿Estás bien? / George: Wah yuh say? (What'd you say?) / Raiden: Oh. / George: Mi a (I'm) Guyanese. From Guyana. You speak English? / Raiden: Uh, yeah. I'm from America. Call me Raiden. / George: M[y] name['s] George. Like 'Georgetown'. … And jus[t] like all [those] America[n] president[s].
- ^PlatinumGames (February 19, 2013). Metal Gear Rising: Revengeance. Konami. Level/area: File R-02: [_].
Boris: Is it over? / Raiden: For now, yeah. But that room… Those were cyborg brain casings. / Boris: Da. We saw. / Raiden: George said they were harvesting organs from kids. / Boris: Yes. This must be why they are trafficking children. Perhaps other organs are being sold elsewhere, but they are definitely taking the brains. / Raiden: Jesus… Are they making these kids into cyborgs? / Kevin: Wait—the cyborgs you've been fighting… Did they seem like they might be kids? You said earlier that child soldiers have a telltale approach to combat… / Raiden: Yeah. But I didn't see it here. Those weren't kids.
- ^PlatinumGames (February 26, 2013). Metal Gear Rising: Revengeance. Konami. Level/area: File R-04: [_].
Sundowner: Then send us what you do have. We've already commenced VR training. / Researcher: The Sears Program? / Sundowner: Yup, same one ol' Georgy-boy used on the kids in Liberia. Of course it's wired straight to the brain now. Feels as real as anything else.
- ^'Exclusive Metal Gear Rising: Revengeance Trailer'. GameSpot UK. January 14, 2013. Retrieved January 14, 2013.
- ^PlatinumGames (February 19, 2013). Metal Gear Rising: Revengeance. Konami. Level/area: File R-04: [_].
Raiden: Whatever can rival 9-11 cannot be good. [..] The president. He's on his way to Pakistan. If something happens to him there.. / Kevin: Oh, shit. / Boris: The War on Terror, part two.
- ^PlatinumGames (February 19, 2013). Metal Gear Rising: Revengeance. Konami. Level/area: File R-07: Assassination Attempt.
Armstrong: I do need capital. And votes. Wanna know why? I have a dream! That one day every person in this nation will control their own destiny. [..] The weak will be purged, and the strongest will thrive - free to live as they see fit. They'll make America great again!
- ^Hill, Jeremy (February 25, 2013). 'How to beat Metal Gear Rising: Revengeance's annoying final boss'. Technology Tell. Archived from the original on March 9, 2013. Retrieved March 9, 2013.
- ^'Birth and Evolution – Metal Gear Rising: Revengeance Video (PlayStation 3)'. GameSpot. Retrieved February 20, 2012.
- ^ abGantayat, Anoop (June 16, 2010). 'Team Metal Gear Solid Rising Interviewed'. andriasang.com. Retrieved June 16, 2010.
- ^'GDC 09: Keynote Pt. 8'. Kojima Productions GDC 09: Keynote Pt. 8. Retrieved June 13, 2009.
- ^ abTotilo, Stephen (June 17, 2010). 'Metal Gear Solid Rising Bridges Three Games, Explains Raiden's Makeover'. Kotaku. Retrieved June 17, 2010.
- ^Hinkle, David (June 15, 2009). 'Kojima calls Rising a 'different kind of action' game'. Joystick. Retrieved June 15, 2009.
- ^DeVries, Jack (June 3, 2009). 'E3 2009: Metal Gear Rising Coming to PS3, PC'. IGN. Retrieved June 4, 2009.
- ^'KP Report 094'. Kojima Productions Report 094. Retrieved June 13, 2009.
- ^Barratt, Charlie (June 10, 2010). 'The Metal Gear Solid: Rising box art they don't want you to see!'. Future US. GamesRadar. Retrieved June 14, 2010.
- ^Gifford, Kevin (June 16, 2010). 'Metal Gear Rising May Face Censorship Issues in Japan'. 1UP.com. Retrieved June 16, 2010.
- ^ abYin-Poole, Wesley (September 13, 2010). 'Metal Gear Solid: Rising Interview'. Eurogamer.net. Retrieved September 14, 2010.
- ^'Metal Gear Solid Rising in 3D Watch TGS Trailer Mauler'. Ripten. September 15, 2010. Retrieved December 15, 2011.
- ^'『メタルギア』シリーズのアートディレクターを務める新川洋司氏の原画展が開催'. Famitsu. January 15, 2011. Retrieved December 15, 2011.
- ^Gantayat, Anoop (November 17, 2011). 'Metal Gear Solid Rising Producer Change Confirmed'. andriasang.com. Retrieved November 17, 2011.
- ^'Kojima: 'Metal Gear Solid Mising Moving Forward Different from MG''. CVG. Retrieved December 15, 2011.
- ^'Kojima: 'Rising Players Must Put Love of Snake Stealth to One Side''. CVG. Retrieved December 15, 2011.
- ^'Westerners Almost Made Metal Gear Rising'. Kotaku. Retrieved December 15, 2011.
- ^Maxwell, Ben (November 22, 2012). 'Metal Gear Rising Revengeance: Platinum and Kojima Productions give Raiden his chance to shine'. Edge. Retrieved November 25, 2012.
- ^'The Next Metal Gear is Brought to you by Bayonetta's developers'. Kotaku. Retrieved December 15, 2011.
- ^'Metal Gear Rising Was Killed Off'. Kotaku. Retrieved December 15, 2011.
- ^ abBrown, Nathan. 'Metal Gear Rising: KojiPro and Platinum 'clash all the time''. Edge. Retrieved August 30, 2012.
- ^ ab'Metal Gear Rising Goes Playable at E3'. Andriasang. January 18, 2012. Retrieved April 14, 2012.
- ^Mejia, Ozzie (December 11, 2012). 'How stealth came back into Metal Gear Rising: Revengeance'. Shack News. Retrieved December 11, 2012.
- ^'The Kojima Productions Report 166'. Konami. Retrieved September 5, 2012.
- ^'Staying true to Metal Gear'. PlatinumGames. December 27, 2012. Retrieved December 27, 2012.
- ^'Metal Gear Voice Actors Kept in the Dark on Risings Development'. The Escapist Magazine. Retrieved April 8, 2012.
- ^'Where Does The Title 'Metal Gear Rising: Revengeance' Come From?'. Siliconera. Retrieved September 6, 2012.
- ^'Metal Gear Rising was cancelled'. Computer and Video Games. Retrieved April 8, 2012.
- ^'Kojima explains Metal Gear Rising's switch to Platinum'. Eurogamer. December 12, 2012. Retrieved April 8, 2012.
- ^Aiton, Ewan (December 13, 2011). 'Senior staff named for Metal Gear Rising: Revengeance'. Play. Retrieved April 13, 2011.
- ^Gantayat, Anoop (August 28, 2012). 'New Metal Gear Rising Revengeance Character to be Announced at Tokyo Game Show'. Andriasang. Retrieved August 28, 2012.
- ^Gantayat, Anoop (August 28, 2012). 'Metal Gear Rising: Japanese Language Trailer'. Andriasang. Retrieved August 28, 2012.
- ^'Platinum: PS3 The Main Platform For Metal Gear: Rising'. GamingUnion.net. December 16, 2011. Retrieved December 16, 2011.
- ^'Hideo Kojima Checks Metal Gear Rising's Demo'. Andriasang. May 15, 2012. Retrieved May 15, 2012.
- ^Parish, Jeremy (April 26, 2012). 'Metal Gear Rising Reveals 101 Uses for Weird PR Mailings'. 1UP.com. Retrieved May 14, 2012.
- ^Cork, Jeff (April 26, 2012). 'Raiden's Arm Is Now In Our Office'. Game Informer. Retrieved May 14, 2012.
- ^'Raiden's Eye Is The Source Of A New Metal Gear Rising: Revengeance Tease'. Siliconera. May 4, 2012. Retrieved May 14, 2012.
- ^'The Kojima Productions Report 160'. Konami. Retrieved May 14, 2012.
- ^Maleficent Rea, Jasmine (February 23, 2013). 'The peculiar origin of Metal Gear Rising: Revengeance's heavy-metal sound (interview)'. VentureBeat. Retrieved May 26, 2016.
- ^Dyer, Mitcher (February 12, 2013). 'Behind the Scenes at Platinum Games'. IGN. Retrieved February 18, 2013.
- ^'Metal Gear Rising: Revengeance (2013)'. JamieChristopherson Composer. Retrieved February 11, 2013.
- ^ abHilliard, Kyle (September 29, 2012). 'Metal Gear Rising: Revengeance Collector's Edition Includes Plasma Sword Lamp With Real Plasma'. Game Informer. Retrieved September 29, 2012.
- ^'Metal Gear Rising Revengeance Vocal Tracks' (in Japanese). Konami Style. Retrieved February 24, 2013.
- ^'Metal Gear Rising: Revengeance scheduled for early 2013'. GameSpot. May 31, 2012. Retrieved June 2, 2012.
- ^Hilliard, Kyle (September 28, 2012). 'Zone Of The Enders HD Getting A Limited Edition'. Game Informer. Retrieved September 30, 2012.
- ^Hussain, Tamoor (December 5, 2012). 'Metal Gear Rising demo hits PSN next week'. Computer and Video Games. Retrieved December 5, 2012.
- ^Ridgeley, Sean (December 13, 2012). 'Metal Gear Rising: Revengeance Japan demo is first to be region locked'. Retrieved December 13, 2012.
- ^Nunneley, Stephany (January 22, 2013). 'Metal Gear Rising: Revengeance demo now available on Xbox Live'. VG24/7. Retrieved January 22, 2013.
- ^Niccolini, Elia 'Rain' (January 24, 2013). 'Metal Gear Rising Revengeance – demo provata'. EIR Games.
- ^ ab'Metal Gear Rising: Revengeance for Xbox 4 60 Cancelled in Japan'. Anime News Network. September 12, 2012. Retrieved September 15, 2012.
- ^'Metal Gear Rising: Revengeance due Feb. 21 in Europe'. GameSpot. August 15, 2012. Retrieved August 15, 2012.
- ^'MAU Shippin' Out February 25 – March 1: Metal Gear Rising: Revengeance'. GameSpot. February 24, 2013. Retrieved February 25, 2013.
- ^'Metal Gear Rising: Revengeance reannounced, platforms confirmed, more details'. Gamingeverything. December 12, 2011. Archived from the original on April 21, 2012. Retrieved March 2, 2012.
- ^Yin-Poole, Wesley (August 20, 2012). 'Konami to consider PC version of Metal Gear Rising Revengeance after launch of console version'. Retrieved October 15, 2012.
- ^'Metal Gear Rising: Revengeance confirmed for PC'. Jostiq. May 17, 2013. Retrieved May 17, 2013.
- ^Yin-Poole, Wesley (December 19, 2013). 'Metal Gear Rising: Revengeance PC release date confirmed'. Eurogamer. Gamer Network. Retrieved December 19, 2013.
- ^'PlayStation Plus in November: Metal Gear Rising, Remember Me, more'. PlayStation.Blog.Europe. October 11, 2013. Retrieved April 19, 2019.
- ^ ab'Metal Gear Rising Premium Package In Japan Comes With Raiden Figurine'. Siliconera. October 25, 2012. Retrieved October 25, 2012.
- ^'METAL GEAR RISING: Revengeance - Ultimate Edition Game (PS3™ - PlayStation®)'. US PlayStation. Retrieved July 10, 2013.
- ^'Metal Gear Rising Special Edition hitting Japan in December'. Gematsu. October 20, 2013. Retrieved October 20, 2013.
- ^'METAL GEAR RISING: REVENGEANCE'. Steam. Valve Corporation. Retrieved January 10, 2014.
- ^Grayson, Nathan (January 10, 2014). 'Wuh-Oh: Metal Gear Rising Unplayable Offline'. Rock, Paper, Shotgun. Retrieved January 10, 2014.
- ^ abProcter, Lewie (January 5, 2014). 'Konami's Consumer Hostile Region Locking Is A Bad Thing'. SavyGamer. Retrieved January 10, 2014.
- ^Procter, Lewie (January 7, 2014). 'Revengeance Now Available To Buy On Steam In Ireland'. SavyGamer. Retrieved January 10, 2014.
- ^Priestman, Chris (March 4, 2015). 'Crysis 3, Metal Gear Rising, Resident Evil 5 are heading to Android thanks to Nvidia Shield'. Pocket Gamer. Retrieved August 18, 2016.
- ^Leadbetter, Richard (January 12, 2016). 'Performance Analysis: Metal Gear Rising: Revengeance on Android'. Eurogamer. Retrieved May 31, 2016.
- ^https://variety.com/2018/gaming/news/metal-gear-rising-revengeance-unplayable-mac-drm-1202856476/
- ^Matulef, Jeffrey (June 19, 2012). 'Metal Gear Rising: Revengeance to feature a new playable character as DLC'. Eurogamer. Retrieved June 19, 2012.
- ^'Metal Gear Rising Revengeance'. Amazon.com. Retrieved December 16, 2012.
- ^'KONAMI details METAL GEAR RISING Limited Edition and Pre-Order Bonuses'. Konami. Retrieved December 16, 2012.
- ^'Metal Gear Rising: Revengeance getting exclusive DLC VR Missions on PS3'. GameZone. February 4, 2012. Retrieved February 15, 2013.
- ^'「メタルギア ライジング リベンジェンス」,DLC第1弾の配信は4月上旬。30種類のVRミッションと'ソリッド・スネーク'の声を発する不思議な木刀を収録' (in Japanese). 4Gamer. Retrieved February 4, 2013.
- ^Robinson, Martin (January 6, 2012). 'Interesting Sequels of 2012'. Eurogamer. Retrieved February 20, 2012.
- ^'Top Games of 2012 (and Beyond)'. 1UP.com. Retrieved February 20, 2012.
- ^'Most Anticipated Games of 2012 – Part Three'. Videogamer.com. January 5, 2012. Retrieved February 20, 2012.
- ^George, Richard (December 12, 2011). 'Opinion: Revengeance Will Ruin Metal Gear Solid'. IGN. Retrieved February 20, 2012.
- ^Houghton, David (December 13, 2011). 'Stop your delusional whining: Platinum's Metal Gear Rising is the best thing that could have happened'. GamesRadar. Retrieved February 20, 2012.
- ^VanOrd, Kevin; Brown, Peter (June 5, 2012). 'The dual personality of Metal Gear Rising: Revengeance'. GameSpot. Retrieved June 10, 2012.
- ^Otero, Jose (June 15, 2012). 'Metal Gear Rising Revengeance Shows Off the Art of the Sword'. 1UP.com. Retrieved June 18, 2012.
- ^'Platinum Acknowledges Mixed Reaction to Metal Gear Rising Reveal'. Eurogamer. December 13, 2011. Retrieved December 15, 2011.
- ^Haas, Pete (June 3, 2012). 'Metal Gear Rising Producer: Ninja Gaiden 3 Was Sh*tty'. Cinema Blend. Retrieved October 26, 2012.
- ^'The Kojima Productions Report 167'. Konami. Retrieved September 5, 2012.
- ^Romano, Sal (September 23, 2012). 'Japan Game Awards Future Division winners announced'. Gematsu. Retrieved September 23, 2012.
- ^ ab'Metal Gear Rising: Revengeance for PC Reviews'. Metacritic. Retrieved January 15, 2014.
- ^ ab'Metal Gear Rising: Revengeance for Xbox 360 Reviews'. Metacritic. Retrieved February 19, 2013.
- ^ ab'Metal Gear Rising: Revengeance for PlayStation 3 Reviews'. Metacritic. Retrieved February 19, 2013.
- ^ abcdGilman, Matt (February 19, 2013). 'Metal Gear Rising review: Slick, epic, insane – but not Platinum standard'. Computer and Video Games. Retrieved February 21, 2013.
- ^ ab'Metal Gear Rising: Revengeance review'. Eurogamer. Retrieved February 20, 2013.
- ^ abcdIvan, Tom (February 13, 2012). 'Metal Gear Rising: Early review scores go public'. Computer and Video Games. Retrieved February 13, 2012.
- ^ abcdJuba, Joe (February 19, 2013). 'Metal Gear Rising: Revengeance review'. GameInformer. Retrieved February 19, 2013.
- ^ abcdefBrown, Peter (February 19, 2013). 'Metal Gear Rising: Revengeance review'. GameSpot. Retrieved February 19, 2013.
- ^ abc'Metal Gear Rising: Revengeance review'. GameTrailers. February 19, 2013. Retrieved February 19, 2013.
- ^ abcdeDyer, Mitch (February 18, 2013). 'Metal Gear Rising: Revengeance review'. IGN. Retrieved February 19, 2013.
- ^McWhertor, Michael. 'Metal Gear Rising: Revengeance review: blood and thunder review'. Polygon. Retrieved September 1, 2015.
- ^Dengeki PlayStation, vol. 536
- ^ abcConcepción, Miguel (February 19, 2013). 'Metal Gear Rising: Revengeance Review – Outside the Box'. The Escapist. Retrieved February 21, 2013.
- ^Tim, Geoffrey (March 1, 2013). 'Metal Gear Rising 'Longer than you think''. Lazy Gamer. Retrieved February 13, 2012.
- ^'Why PlatinumGames' President Left His Job At Capcom'. Siliconera. April 16, 2013. Retrieved April 17, 2013.
- ^ ab''!' – The Hideo Kojima Interview'. VG247. February 25, 2013. Retrieved February 26, 2013.
- ^Romano, Sal (February 27, 2013). 'Media Create Sales: 2/18/13 – 2/24/13'. Gematsu. Retrieved February 27, 2013.
- ^'M【ゲームソフト販売本数ランキング TOP30】集計期間:2013年02月18日〜2013年02月24日' (in Japanese). Famitsu. February 27, 2013. Retrieved February 27, 2013.
- ^2013-01-29, Famitsu: Top 100 best-selling games of 2013, Nintendo Everything
- ^Kubba, Sinnan. 'Crysis 3 pips Metal Gear Rising: Revengeance to top this week's UK charts'. Joystiq. Retrieved February 27, 2013.
- ^'METAL GEAR RISING: REVENGEANCE'. Steam Spy. Retrieved April 11, 2018.
- ^Millian, Mark (January 24, 2012). 'Metal Gear Rising game to emerge from ashes'. CNN. Retrieved April 13, 2011.
- ^Akerman, Nick (February 22, 2013). 'Metal Gear Solid: Ground Zeroes will tackle many taboos, may not release in its current state'. VG247. Retrieved February 22, 2013.
- ^'Metal Gear Solid Ground Zeroes – May Not Release In Its Current State And New Spin-offs, Possibly With The Boss'. MGSTV. February 22, 2013. Archived from the original on February 25, 2013. Retrieved February 22, 2013.
- ^'Kojima wants Metal Gear Rising 2 to star Cyborg Ninja Gray Fox'. videogamer.com. February 22, 2013. Retrieved February 22, 2013.
- ^'Metal Gear Rising: Revengeance writer on future DLC and how the story got shifted years into the future'. polygon.com. March 6, 2013. Retrieved March 6, 2013.
- ^'Konami asks: would you buy a Metal Gear Rising Revengeance sequel?'. Eurogamer.net. March 6, 2013. Retrieved August 2, 2013.
- ^'Sony Teases Metal Gear Rising Sequel at 2015 Taipei Game Show - IGN'. IGN Entertainment. January 31, 2015. Retrieved February 1, 2015.
- ^'Geoff Keighley says Metal Gear Rising 2 rumor is not true'. Destructoid. Retrieved August 13, 2016.
- ^'Koji Pro Live'. Twitter. February 1, 2015. Retrieved August 13, 2016.
- ^'Metal Gear Rising: Revengeance writer on future DLC and how the story got shifted years into the future'. Polygon. Retrieved December 9, 2018.
- ^Sinha, Ravi (May 26, 2015). 'Konami Were Considering Metal Gear Rising 2, Kojima Break Up Unfortunate: Raiden's VA'. Gaming Bolt. Retrieved December 3, 2018.
External links[edit]
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Metal_Gear_Rising:_Revengeance&oldid=904043800'